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NVIDIA GeForce 6800 GS Preview

by Ryszard Sommefeldt on 9 December 2005, 09:46

Tags: NVIDIA (NASDAQ:NVDA)

Quick Link: HEXUS.net/qad62

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System Setup and Notes

NVIDIA GeForce 6800 GS Preview Test System
Processor AMD Athlon 64 FX
2800MHz, 1MiB L2
Mainboard ASUS A8N-SLI Deluxe
Memory 2 x 512MiB Corsair XMS3200 XL DDR-400
2.0-2-2-5 @ 400MHz
Disk Drive 80GB Seagate PATA
Graphics Cards NVIDIA GeForce 6800 GS, 256MiB (NV42) (425/500)
NVIDIA GeForce 6800 GT, 256MiB (NV45) (350/500)
ATI Radeon X1600 XT, 256MiB (RV530) (590/690)
NVIDIA GeForce 7800 GT, 256MiB (G70) (400/500) PCI Express 16X
Operating System Windows XP Professional, SP2
Mainboard Software NVIDIA nForce4 Platform Driver
Version 6.39
Graphics Driver Software NVIDIA ForceWare Release 80 - 81.89 BETA
Display Dell 2405FPW Widescreen LCD Display

Notes

The reference GeForce 6800 GS board, supplied to us by NVIDIA themselves, is put up against 6800 GT, as the SKU it’s designed to replace, Radeon X1600 XT and GeForce 7800 GT. X1600 XT sits in the same price bracket and 7800 GT represents what's available if you save up some more pennies.

A (small, sadly) selection of modern games titles was used to test real-world performance aspects of the new SKU.

Driver defaults were used for image quality optimisations throughout, and stock clocks were used for all cards. If in-game controls could be used for both antialiasing and anisotropic texture filtering, they were, otherwise the driver was used to force the required levels (if applicable and the game allowed it without rendering errors).

Tests were run a minimum of three times at each setting, and the median value reported. In the case of manual 'run-through' testing with FRAPS, three consecutive runs that produced repeatable results, after further analysis, were used. If values weren't part of a repeatable set, they were discarded and obtained again.

If you have any questions about our testing methods, please feel free to ask at any time in the HEXUS.community.

The format of the graphs is the same throughout this preview. The line plots are the baseline scores without antialiasing or anisotropic texture filtering applied, the column plots the values with AA and AF applied.

If you have any questions or comments, good or bad, about our testing methods and the way we evaluate graphics products here on HEXUS.core, we’d be delighted to hear them. Please direct them to the 2D/3D Graphics Forum inside the awesome HEXUS.community.

Board Info

RivaTuner Information
Driver Control Panel Information
Driver Control Panel Clocks