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Review: MSI G4Ti4600-VTD

by Tarinder Sandhu on 20 May 2002, 00:00

Tags: MSI G4TI4600-VTD, MSI

Quick Link: HEXUS.net/qali

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Benchmarks III

Firstly, let's see how it copes with no anti-aliasing and anisotropic filtering

Notice the lack of increase when overclocking the MSI at 1024x768x32, all we can surmise is that the test is extremely CPU limited. The relative proximity of the Ti 500 at this resolution lends weight to this assertion. The MSI widens the lead as Q3 becomes increasingly card limited at higher resolutions, overclocking finally pays fruition.

Let's see what effect 2x anti-aliasing has on performance.

The MSI G4Ti4600-VTD really takes a shine to anti-aliasing, with a minimal hit at 1024x768x32, the 13% or so of die space devoted to AA pays practical dividends here.

How about 4x anti-aliasing ?.

Even the might anti-aliasing logic of the MSI G4Ti4600-VTD finds it difficult to cope with anti-aliasing at higher resolutions. Note that overclocking the video card pays dividends here as the benchmark becomes almost completely card limited. Our Ti 500 is unable to complete the benchmark at 1280 and above. Still, 70fps on an stock MSI G4Ti4600-VTD, at 1280x1024x32, with 4x AA enabled, is impressive to say the least.

How about anisotropic filtering with Quake 3.

It appears not, again it seems that the Ti 4600 is simply faster through sheer clock speed alone. We'd have hoped that the anisotropic filtering algorithm would have been upgraded, this does not appear to be the case. Still, it's faster than the Ti 500 by a discernable margin.

How about a mixture of the two visually enhancing logics in tandem. 2x AA and 2x anisotropic filtering should and does provide excellent image quality.

The sheer power of the MSI G4Ti4600-VTD in evidence here. Supreme visuals with liquid framerates.

Let's move on to Comanche 4 and investigate the MSI's performance once more.