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Review: NVIDIA's GPGPU ambition coming to fruition?

by Parm Mann on 2 December 2008, 14:18

Tags: NVIDIA (NASDAQ:NVDA)

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Soft Body demo

The Great Kulu, a tech demo by Kenneth Bugeja, demonstrates the use of soft-body PhysX technology in a real game play environment and is based on the UT3 3D-Engine.

The demo focuses on the behaviour of a soft-and-squishy creature, along with its torn pieces. It's all simulated on the GPU with the aid of PhysX and uses no pre-scripted animation.

Despite the promise of a "real game play" test, readers should be aware that the Soft Body demo is tailored to demonstrate the value of NVIDIA's PhysX technology. The advantage of PhysX in real-world gaming titles may vary.


NVIDIA Soft Body - five elements, medium detail
GeForce 8800 GT (GPU PhysX)GeForce GTX 260 (CPU PhysX)GeForce 8800 GT (CPU PhysX)GeForce GTX 260 (GPU PhysX)
66.6850.9252.2366.68


NVIDIA Soft Body - eight elements, high detail
GeForce 8800 GT (GPU PhysX)GeForce GTX 260 (CPU PhysX)GeForce 8800 GT (CPU PhysX)GeForce GTX 260 (GPU PhysX)
40.6413.7313.8849.96


No real surprises here, and as you'd expect, the demo achieves a far greater rate of frames per second when the GPU - as opposed to the CPU - is asked to do the PhysX calculations.

What's interesting is that at high detail, the raw power and throughput of the NVIDIA GeForce GTX 260 is able to offer a 70 per cent increase in performance when compared to PhysX running on a 3.2GHz quad-core CPU.