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Review: Sapphire Radeon HD 4830 512MB - CrossFire making sense?

by Tarinder Sandhu on 13 November 2008, 14:31

Tags: Radeon HD 4830 512MB GDDR3 PCI-E, Sapphire

Quick Link: HEXUS.net/qap5m

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HEXUS.bang4buck, temps, power-draw, overclocking

In a rough-and-ready assessment of the cards' bang per buck, we've aggregated the 1,920x1,200 framerates for the four games, normalised them* and taken account of the cards' prices.

But there are more provisos than we'd care to shake a stick at. We could have chosen four different games, the cards' prices could have been derived from other sources and pricing tends to fluctuate daily.

Consequently, the table and graph below highlight a metric that should only be used as a yardstick for evaluating comparative performance with price factored in. Other architectural benefits are not covered, obviously.

Graphics cards Sapphire Radeon HD 4830 512MB Sapphire HD 4830 512MB XF PowerColor HD 4850 512MB Force3D HD 4870 512MB BFG GTX 280 OCX 1,024MB BFG GTX 260 (216) OCX MAXCORE 896MB ZOTAC GTX 260 896MB
Actual aggregate marks at 1,920x1,200 182.52 326.16 203.94 258.09 330.06 290.16 247.85
Aggregate marks, normalised*, at 1,920x1,200 153.78 283.08 185.92 235.17 285.03 265.08 239.78
Current pricing, including VAT £100 £200 £115 £185 £351 £257 £190
HEXUS.bang4buck score at 1,920x1,200 1.54
1.42
1.62
1.27 0.81 1.03 1.26
Acceptable frame rate (av. 60fps) at 1,920x1,200 No (CoH, CoD, ET) Yes No (CoH, CoD, ET) No (CoH) Yes Yes No (CoH, CoD, GRID)



* the normalisation refers to taking playable frame rate into account. Should a card benchmark at over 60 frames per second in any one game, the extra fps count as half. Similarly, should a card benchmark lower, say at 40fps, we deduct half the difference from its average frame rate and the desired 60fps, giving it a HEXUS.bang4buck score of 30 marks. The minimum allowable frame rate is 20fps but that scores zero.

Here's the HEXUS.bang4buck graph at 1,920x1,200. The graph divides the normalised score by the price.

HEXUS.bang4buck (graphics) 1,920x1,200
Sapphire HD 4830 512MBZOTAC GTX 260 896MBBFG GeForce GTX 280 OCXBFG GeForce GTX 260 OCX MAXSapphire HD 4830 XFForce3D HD 4870PowerColor Radeon HD 4850
1.541.260.811.031.421.31.62

What we see here is that the cumulative performance of the two Sapphire Radeon HD 4830 512MB cards is about the same as the pre-overclocked BFG GeForce GTX 280, albeit with performance markedly different depending upon gaming title. However, with a lower combined price of £200, the CrossFired pair wins out easily enough in our HEXUS.bang4buck metric.

The good news is that there are no stinkers here at all - every card produced decent-enough framerates, in most games, at 1,920x1,200.

Temperature musings

We perform our testing on an open test-bed with a 120mm fan simulating case airflow.

Graphics cards Sapphire Radeon HD 4830 512MB Sapphire HD 4830 512MB XF PowerColor HD 4850 512MB Force3D HD 4870 512MB BFG GTX 280 OCX 1,024MB BFG GTX 260 (216) OCX MAXCORE 896MB ZOTAC GTX 260 896MB
Ambient temperature 24°C 23.5°C 25°C 23.5°C 22°C 21°C 23°C
Idle temperature 32°C 35.5°C/32°C 77°C 78°C 54°C 42°C 53°C
Load temperature 54.5°C 63°C/50°C 82°C 90°C 74°C 64°C 71°C
Ambient-to-load delta 30.5°C 40°C/27.5°C 57°C 67°C 52°C 43°C 48°C

Our look at the card commented on the dual-slot cooler employed by Sapphire, and we wondered if it would come into its own with respect to temperatures. The answer appears to be a resounding yes, with incredibly low idling temperatures and below-average load temps. However, we'll only confirm this as we look at a greater number of HD 4830 cards.

The second column details the temps on both GPUs in a CrossFire setup. Note that GPU0 (left-hand numbers) is significantly hotter than the other. GPU0 is the one in the primary slot and, consequently, struggles a little to draw in cooler air.

Power-draw

We test this using an at-mains watt-meter and use the same power supply and platform (X48) for all cards. The reading takes the whole platform into account and is calculated whilst the system is idling and when running 3DMark06 at 1,920x1,200 4xAA 8xAF.

Graphics cards Sapphire Radeon HD 4830 512MB Sapphire HD 4830 512MB XF PowerColor HD 4850 512MB Force3D HD 4870 512MB BFG GTX 280 OCX 1,024MB BFG GTX 260 (216) OCX MAXCORE 896MB ZOTAC GTX 260 896MB
Idle power-draw 99W 134W 106W 141W 107W 107W 103W
Load power-draw 168W 275W 175W 216W 260W 233W 227W

Unsurprisingly, the single-card idle and load power-draw is the lowest of the bunch, but putting two together makes it the most power-thirsty combination on test, just beating out a pre-overclocked GeForce GTX 280.

Overclocking

We managed to push the dual GPUs' core right up to 708MHz, from the default 575MHz, representing a 23 per cent overclock. The memory, however, refused to budge an inch without causing visual corruption. The elevated frequencies returned an average framerate of 90.6fps in our Enemy Territory: Quake Wars test, up from the default 78.6fps - a nice, healthy increase.