Company Of Heroes: Opposing Fronts
Company Of Heroes: OF - 1,280x1,024 - 0xAA 0xAF - DX10 | |||||
---|---|---|---|---|---|
Inno3D 9800 GT | XFX 9600 GSO | ZOTAC 9600GT | Sapphire HD 3850 256 | Sapphire HD 4670 512 | XFX 9600 GSO XXX |
71.89 | 54.35 | 54.41 | 49.76 | 39.93 | 65.57 |
Company Of Heroes: OF - 1,680x1,050 - 0xAA 0xAF - DX10 | |||||
---|---|---|---|---|---|
Inno3D 9800 GT | XFX 9600 GSO | ZOTAC 9600GT | Sapphire HD 3850 256 | Sapphire HD 4670 512 | XFX 9600 GSO XXX |
54.46 | 40.23 | 39.58 | 36.54 | 30 | 48.89 |
In our Company Of Heroes: Opposing Fronts benchmark, which has antialiasing and anisotropic filtering disabled, the XFX GeForce 9600 GSO matches the 9600 GT, and XFX's XXX edition is able to pull ahead.
In this benchmark the 9600 GSO's additional shader power can be put to use, unconstrained by the memory capacity or bandwidth.
Had AA been enabled, we may have seen quite a different result.