Company of Heroes: Opposing fronts
Company Of Heroes: OF - 1,680x1,050 - 4xAA 0xAF - DX10 | ||||
---|---|---|---|---|
PowerColor HD 4850 | PowerColor HD 4870 1GB PCS+ | Leadtek 9800 GTX+ | Force3D HD 4870 | ZOTAC GTX 260 |
46.35 | 61 | 51.67 | 55.58 | 70.37 |
Company Of Heroes: OF - 1,920x1,200 - 4xAA 0xAF - DX10 | ||||
---|---|---|---|---|
PowerColor HD 4850 | PowerColor HD 4870 1GB PCS+ | Leadtek 9800 GTX+ | Force3D HD 4870 | ZOTAC GTX 260 |
39.12 | 52.8 | 42.06 | 46.13 | 58.48 |
Company Of Heroes: Opposing Fronts runs a little better on NVIDIA cards, with the GTX 260 king of the heap. PowerColor's HD 4870 1GB PCS+ receives a nice boost over the reference-clocked Force3D HD 4870 512MB, helped by both the increased clockspeeds and framebuffer capacity.
Company Of Heroes: OF - 2,560x1,600 - 4xAA 0xAF - DX10 | ||||
---|---|---|---|---|
PowerColor HD 4850 | PowerColor HD 4870 1GB PCS+ | Leadtek 9800 GTX+ | Force3D HD 4870 | ZOTAC GTX 260 |
24.11 | 36.02 | 23.5 | 29.8 | 37.29 |
Results should be taken with a large pinch of salt at 2,560x1,600 - some cards saw some huge variances between runs (10% on HD 4870, 9% on HD 4850 and 15% on the 9800 GTX).
The PowerColor HD 4870 1GB PCS+ and ZOTAC GTX 260, with their larger framebuffers, ensure consistent results between runs, as well as similar levels of performance.