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Review: EVGA GeForce GTX 260 FTW

by Michael Harries on 11 August 2008, 14:43

Tags: EVGA GeForce GTX 260 FTW Edition, EVGA

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HEXUS.bang4buck

In a rough-and-ready assessment of the cards' bang per buck, we've aggregated the 1,920x1,200 frame-rates for the four games, normalised them* and taken account of the cards' prices.

But there are more provisos than we'd care to shake a stick at. We could have chosen four different games, the cards' prices could have been derived from other sources and pricing tends to fluctuate daily.

Consequently, the table and graph below highlight a metric that should only be used as a yardstick for evaluating comparative performance with price factored in. Other architectural benefits are not covered, obviously.

Graphics cards NVIDIA GTX 280 1GB EVGA GTX 260 FTW 896 MB NVIDIA GTX 260 896 MB NVIDIA GeForce 9800 GTX+ 512MB Force3D Radeon HD 4870 512MB PowerColor HD Radeon 4850 512MB
Actual aggregate marks at 1,920x1,200 301.82
276.42 247.85
200.77
261.86
206.88
Aggregate marks, normalised*, at 1,920x1,200 270.91
258.21
239.78
181.15
240.83
190.32
Current pricing, including VAT £281.87
£259.87
£192.53
£136.95
£167.95 £116.31
HEXUS.bang4buck score at 1,9200x1,200 0.96
1.00
1.25
1.32
1.43
1.64
Acceptable frame rate (av. 60fps) at 1,920x1,200 Yes
Yes No (COH:OF, COD 4, GRID) No (COH:OF, ET:QW, COD 4, GRID)
No (COH:OF) No (COH:OF, ET:QW, COD 4, GRID)



* the normalisation refers to taking playable frame rate into account. Should a card benchmark at over 60 frames per second in any one game, the extra fps count as half. Similarly, should a card benchmark lower, say at 40fps, we deduct half the difference from its average frame rate and the desired 60fps, giving it a HEXUS.bang4buck score of 30 marks. The minimum allowable frame rate is 20fps but that scores zero.

As an example, should a card score 120fps we treat it as 90fps as only half the frame rate above 60fps is counted for the HEXUS.bang4buck - this is the formula: (120-((120-60)/2)). Similarly, should it score 30fps, we count it as only 15fps: (30+((30-60)/2)).

The reasoning behind such calculation lies with playable frame rates.

Should card A score 110fps in a benchmark and card B 160, then card B would otherwise receive an extra 50 marks in our HEXUS.bang4buck assessment, even though both cards produce perfectly playable frame rates and anything above 60fps is a bonus and not a necessity for most.

Similarly, without our adjustments, the aggregated HEXUS.bang4buck total for two very different cards would be identical if, in a further benchmark, card A scored a smooth 70fps and card B an unplayable 20fps. Both would win marks totally 180, yet the games-playing experience would be vastly different.

A more realistic (and useful) assessment would say that card A is better because it ran smoothly in both games - and that view would be accurately reflected in our adjusted aggregation, where card A would receive 150 marks (85+65) and card B 100 (100+0).

In effect, we're including a desired average frame rate, in this case 60, and penalising lower performance while giving frame rates higher than 60fps only half as much credit as those up to 60fps. If this doesn't make sense or you have issue with it, please hit the HEXUS community.

Here's the HEXUS.bang4buck graph at 1,920x1,200. The graph divides the normalised score by the price.


Our new HEXUS.bang4buck numbers are not comparable to our previous testing 'thanks' to the change in benchmarks and test systems.

The EVGA GTX 260 FTW fares better than the GTX 280, offering most of the performance at a reduced price. However, compared to the stock GTX 260 and 9800GTX+ its value-for-money metric is a little lower

Compared to the AMD cards, which are certainly helped by their stellar performances in the two new additions to our benchmark suite, the HEXUS.bang4buck of the NVIDIA products suffers.

The EVGA GeForce GTX 260 FTW does however allow greater than 60fps average frame rate in all our benchmarks at 1,920x1,200, providing a silky-smooth gaming experience across the board (pun intended).