facebook rss twitter

Review: PowerColor GameFX Radeon X800 GT 256MB PCIe

by Tarinder Sandhu on 18 August 2005, 00:00

Tags: PowerColor (6150.TWO)

Quick Link: HEXUS.net/qabon

Add to My Vault: x

Fillrate/shading performance

Let's take a look at the cards' basic vital statistics.

Card PowerColor GameFX X800 GT SAPPHIRE X800 GT Hybrid Galaxy GeForce 6600 GT ATI Radeon X700 Pro
Manufacturing process 130nm 130nm 110nm 110nm
Interface/speed PCI-Express PCI-Express PCI-Express PCI-Express
Core speed 475MHz 475MHz 525MHz 425MHz
Rendering pipelines 8 8 8 8
Fillrate (multi-texturing) 3.8GTexels/s 3.8GTexels/s 4.2GTexels/s 3.4GTexels/s
Onboard memory 256MB 256MB 128MB 256MB
Memory interface 256-bit 256-bit 128-bit 128-bit
Memory speed 980MHz 980MHz 1050MHz 865MHz
Memory bandwidth (max) 31.36GB/s 31.36GB/s 16.8GB/s 13.84GB/s
Vertex shaders 6 6 3 6
Shader Model 2.0b 2.0b 3.0 2.0b
Cheapest online price £110 £110 £105 £95
Notable features Twin DVI-I, R480 core Variable-speed fan SLI compatibility VIVO (on some models)

It's of abosolutely no surprise that PowerColor's Game FX X800 GT 256MB card matches the basic specs. of SAPPHIRE's, so let's see if shading and fillrate theory translates well to 3DMark05's feature test performance.





As one would expect, fillrate performance is very similar to SAPHHIRE's. Multi-texturing performance, however, is still some way off a GeForce 6600 GT's.



Pixel shading performance is also some way off NVIDIA's star's





Vertex shading is where ATI hits back.