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Review: Force3D Radeon HD 4870: any different from the rest?

by Michael Harries on 29 July 2008, 09:00

Tags: Force3D

Quick Link: HEXUS.net/qaoiq

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HEXUS.bang4buck

In a rough-and-ready assessment of the cards' bang per buck, we've aggregated the 1,920x1,200 frame-rates for the four games, normalised them* and taken account of the cards' prices.

But there are more provisos than we'd care to shake a stick at. We could have chosen four different games, the cards' prices could have been derived from other sources and pricing tends to fluctuate daily.

Consequently, the table and graph below highlight a metric that should only be used as a yardstick for evaluating comparative performance with price factored in. Other architectural benefits are not covered, obviously.

Graphics cards Force3D Radeon HD 4870, 512MiB Sapphire Radeon HD 4870, 512MiB Sapphire Radeon HD 4850 TOXIC, 512MiB Sapphire Radeon HD 4850, 512MiB XFX GeForce GTX 260, 896MiB NVIDIA GeForce 9800 GTX+, 512MiB BFG GeForce 9800 GTX 512MiB
Actual aggregate marks at 1,920x1,200 225.25
225.68
193.03
180.99
253.89 210.08 192.13
Aggregate marks, normalised*, at 1,920x1,200 162.52
162.71
137
126.51
184.99 149.23 134.17
Current pricing, including VAT £175** £175 £149 £125 £210 £139 £129
HEXUS.bang4buck score at 1,9200x1,200 0.93
0.93
0.92
1.01
0.88 1.07 1.04
Acceptable frame rate (av. 60fps) at 1,920x1,200 No (Crysis, LP) No (Crysis, LP) No (ET, Crysis, LP) No (ET, Crysis, LP) No (Crysis, LP) No (ET, Crysis, LP) No (ET, Crysis, LP)



* the normalisation refers to taking playable frame rate into account. Should a card benchmark at over 60 frames per second in any one game, the extra fps count as half. Similarly, should a card benchmark lower, say at 40fps, we deduct half the difference from its average frame rate and the desired 60fps, giving it a HEXUS.bang4buck score of 30 marks. The minimum allowable frame rate is 20fps but that scores zero.
** no UK-based availability - guesstimated pricing.

As an example, should a card score 120fps we treat it as 90fps as only half the frame rate above 60fps is counted for the HEXUS.bang4buck - this is the formula: (120-((120-60)/2)). Similarly, should it score 30fps, we count it as only 15fps: (30+((30-60)/2)).

The reasoning behind such calculation lies with playable frame rates.

Should card A score 110fps in a benchmark and card B 160, then card B would otherwise receive an extra 50 marks in our HEXUS.bang4buck assessment, even though both cards produce perfectly playable frame rates and anything above 60fps is a bonus and not a necessity for most.

Similarly, without our adjustments, the aggregated HEXUS.bang4buck total for two very different cards would be identical if, in a further benchmark, card A scored a smooth 70fps and card B an unplayable 20fps. Both would win marks totally 180, yet the games-playing experience would be vastly different.

A more realistic (and useful) assessment would say that card A is better because it ran smoothly in both games - and that view would be accurately reflected in our adjusted aggregation, where card A would receive 150 marks (85+65) and card B 100 (100+0).

In effect, we're including a desired average frame rate, in this case 60, and penalising lower performance while giving frame rates higher than 60fps only half as much credit as those up to 60fps. If this doesn't make sense or you have issue with it, please hit the HEXUS community.

Here's the HEXUS.bang4buck graph at 1,920x1,200. The graph divides the normalised score by the price.



With performance identical to the Sapphire HD 4870, the Force3D HD 4870 receives the same HEXUS.bang4buck, on the assumption that pricing will be the same.

Without any stock in UK retailers, we cannot be sure of Force3D's pricing, and, as such, the value-for-money metric would change dependent on whether pricing is above or below what we have guesstimated.

Across the board we see better value for money than we've seen in a long time, thanks to fierce market competition.