HEXUS.bang4buck
In a rough-and-ready assessment of the cards' bang per buck, we've aggregated the 1,920x1,200 frame-rates for the four games, normalised them* and taken account of the cards' prices.But there are more provisos than we'd care to shake a stick at. We could have chosen four different games, the cards' prices could have been derived from other sources and pricing tends to fluctuate daily.
Consequently, the table and graph below highlight a metric that should only be used as a yardstick for evaluating comparative performance with price factored in. Other architectural benefits are not covered, obviously.
Graphics cards | Force3D Radeon HD 4870, 512MiB | Sapphire Radeon HD 4870, 512MiB | Sapphire Radeon HD 4850 TOXIC, 512MiB | Sapphire Radeon HD 4850, 512MiB | XFX GeForce GTX 260, 896MiB | NVIDIA GeForce 9800 GTX+, 512MiB | BFG GeForce 9800 GTX 512MiB |
---|---|---|---|---|---|---|---|
Actual aggregate marks at 1,920x1,200 | 225.25 |
225.68 |
193.03 |
180.99 |
253.89 | 210.08 | 192.13 |
Aggregate marks, normalised*, at 1,920x1,200 | 162.52 |
162.71 |
137 |
126.51 |
184.99 | 149.23 | 134.17 |
Current pricing, including VAT | £175** | £175 | £149 | £125 | £210 | £139 | £129 |
HEXUS.bang4buck score at 1,9200x1,200 | 0.93 |
0.93 |
0.92 |
1.01 |
0.88 | 1.07 | 1.04 |
Acceptable frame rate (av. 60fps) at 1,920x1,200 | No (Crysis, LP) | No (Crysis, LP) | No (ET, Crysis, LP) | No (ET, Crysis, LP) | No (Crysis, LP) | No (ET, Crysis, LP) | No (ET, Crysis, LP) |
* the normalisation refers to taking playable frame rate into account.
Should a card benchmark at over 60 frames per second in any one game,
the extra fps count as half. Similarly, should a card benchmark lower,
say at 40fps, we deduct half the difference from its average frame rate
and the desired 60fps, giving it a HEXUS.bang4buck score of 30 marks.
The
minimum allowable frame rate is 20fps but that scores zero.
** no UK-based availability - guesstimated pricing.
As an example, should a card score 120fps we treat it as 90fps as only
half the frame rate above 60fps is counted for the HEXUS.bang4buck -
this is
the formula: (120-((120-60)/2)). Similarly, should it score 30fps, we
count it as only 15fps: (30+((30-60)/2)).
The reasoning behind such calculation lies with playable frame rates.
Should card A score 110fps in a benchmark and card B 160, then card B
would otherwise receive an extra 50 marks in our HEXUS.bang4buck
assessment,
even though both cards produce perfectly playable frame rates and
anything above 60fps is a bonus and not a necessity for most.
Similarly, without our adjustments, the aggregated HEXUS.bang4buck
total for
two very different cards would be identical if, in a further benchmark,
card A scored a smooth 70fps and card B an unplayable 20fps. Both would
win marks totally 180, yet the games-playing experience would be vastly
different.
A more realistic (and useful) assessment would say that card A is
better because it ran smoothly in both games - and that view would be
accurately reflected in our adjusted aggregation, where card A would
receive 150 marks (85+65) and card B 100 (100+0).
In effect, we're including a desired average frame rate, in this case
60, and penalising lower performance while giving frame rates higher
than 60fps only half as much credit as those up to 60fps. If this
doesn't make sense or you have issue with it, please hit the HEXUS
community.
Here's the HEXUS.bang4buck graph at 1,920x1,200. The graph divides the
normalised score by the price.
With performance identical to the Sapphire HD 4870, the Force3D HD 4870
receives the same HEXUS.bang4buck, on the assumption that pricing will
be the same.
Without any stock in UK retailers, we cannot be sure of
Force3D's pricing, and, as such, the value-for-money metric would
change
dependent on whether pricing is above or below what we have
guesstimated.
Across the board we see better value for money than we've seen in a
long time, thanks to fierce market competition.