Crysis SP
Crysis performance is dire across the board, thanks to an engine
that doesn't scale well despite the graphics cards' compute power. Just
looking at how close
the GeForce 9800 GTX cards come to the GeForce GTX 260, and that
reinforces our point.
None of
the cards are able to achieve an average of 30fps at 1,920x1,200, and
that's without any antialiasing or anisotropic filtering.
We'll have to wait for the
Warhead evolution before proper scaling is implemented, most likely.