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Review: PowerColor RADEON X800 XL 512MB

by Tarinder Sandhu on 12 July 2005, 00:00

Tags: Powercolor Radeon X800 XL, PowerColor (6150.TWO)

Quick Link: HEXUS.net/qabj6

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Fillrate and shading

Let's take a look at the cards' basic vital statistics first.

Card PowerColor RADEON X800 XL RADEON X800 XL ASUS GeForce 6800 Ultra XFX GeForce 6800 Ultra RADEON X850 XT PE
Interface/speed PCI-Express x16 AGP 8x PCI-Express x16 PCI-Express x16 PCI-Express x16
Onboard memory 512MB 256MB 256MB 512MB 256MB
Core speed 400MHz 400MHz 425MHz 430MHz 540MHz
Rendering pipelines 16 16 16 16 16
Fillrate (multi-texturing) 6.4GTexels/s 6.4GTexels/s 6.8GTexels/s 6.88GTexels/s 8.64GTexels/s
Memory interface 256-bit 256-bit 256-bit 256-bit 256-bit
Memory speed 980MHz 980MHz 1100MHz 1100MHz 1180MHz
Memory bandwidth (max) 31.36GB/s 31.36GB/s 35.20GB/s 35.20GB/s 37.76GB/s
Retail price £290 £210 £299 £399 £325


A 512MB framebuffer, when tested with 3DMark05's feature tests run at 1024x768x32, shouldn't show a great deal of performance deviation from an similarly-clocked X800 XL with a 256MB framebuffer.





As expected, when evaluated in single- and multi-texturing tests, both X800 XLs perform to within 1% of each other.







The reality fits theory well. A 512MB framebuffer will show its worth when movements of texture and vertex data are consistenly over 256MB.