Fillrate and shading
Let's take a look at the cards' basic vital statistics.Card | ASUS EN6800 Ultra | ATI RADEON X850 XT PE | ATI RADEON X850 XT |
Interface/speed | PCI-Express | PCI-Express | PCI-Express | Onboard memory | 256MB | 256MB | 256MB | Core speed | 425MHz | 540MHz | 520MHz | Rendering pipelines | 16 | 16 | 16 | Fillrate (multi-texturing) | 6.8GTexels/s | 8.64GTexels/s | 8.32GTexels/s | Memory interface | 256-bit | 256-bit | 256-bit | Memory speed | 1100MHz | 1180MHz | 1080MHz | Memory bandwidth (max) | 35.2GB/s | 37.76GB/s | 34.56GB/s |
Looking now at how theoretical figures match up with 3DMark05's fillrate and shading tests.
Decent single-texturing performance is offset by relatively low multi-texturing, thanks to the RADEONs' faster core speeds. It's all big numbers here, folks.
Pixel shading runs mighty smooth on these top-end cards, as you can see.
Vertex shading, both simple and complex, is ATI's domain.