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Review: Sapphire Radeon HD 3870 ATOMIC: the best RV670 yet

by Tarinder Sandhu on 25 January 2008, 08:53

Tags: Sapphire

Quick Link: HEXUS.net/qalel

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HEXUS.bang4buck and overclocking



HEXUS.bang4buck

In a rough-and-ready assessment of the cards' bang per buck, we've aggregated the 1680x1050 frame rates for the three games, normalised them* and taken account of listed the cards' prices.

But there are more provisos than we'd care to shake a stick at. We could have chosen three different games, the cards' prices could have been derived from other sources and pricing tends to fluctuate daily.

Consequently, the table and graph below highlight a metric that should only be used as a yardstick for evaluating comparative performance with price factored in. Other architectural benefits are not covered, obviously.

Graphics cards Sapphire HD 3870 512MiB ATOMIC ATI Radeon HD 3870 512MiB MSI NX8800GTS-T2D512E-OC ZOTAC GeForce 8800 GT 512MiB AMP! Edition
Actual aggregate marks at 1680x1050 137.43 130.36 205.63 193.01
Aggregate marks, normalised*, at 1680x1050 108.92 102.96 161.45 154.01
Current price £165 £139 £209 £189
HEXUS.bang4buck score at 1680x1050 0.66 0.74 0.77 0.81
Acceptable frame rate (av. 60fps) at 1680x1050 No (QW, LP) No (QW, LP) No (LP) No (LP)


* The normalisation refers to taking playable frame rate into account. Should a card benchmark at over 60 frames per second in any one game, the extra fps count as half. Similarly, should a card benchmark lower, say at 40fps, we deduct half the difference from its average frame rate and the desired 60fps, giving it a bang4buck score of 30 marks. The minimum allowable frame rate is 20fps but that scores zero.

As an example, should a card score 120fps we treat it as 90fps as only half the frame rate above 60fps is counted for the bang4buck - this is the formula: (120-((120-60)/2)). Similarly, should it score 30fps, we count it as only 15fps: (30+((30-60)/2)).

The reasoning behind such calculation lies with playable frame rates.

Should card A score 110fps in a benchmark and card B 160, then card B would otherwise receive an extra 50 marks in our bang4buck assessment, even though both cards produce perfectly playable frame rates and anything above 60fps is a bonus and not a necessity for most.

Similarly, without our adjustments, the aggregated bang4buck total for two very different cards would be identical if, in a further benchmark, card A scored a smooth 70fps and card B an unplayable 20fps. Both would win marks totally 180, yet the games-playing experience would be vastly different.

A more realistic (and useful) assessment would say that card A is better because it ran smoothly in both games - and that view would be accurately reflected in our adjusted aggregation, where card A would receive 150 marks (85+65) and card B 100 (100+0).

In effect, we're including a desired average frame rate, in this case 60, and penalising lower performance while giving frame rates higher than 60fps only half as much credit as those up to 60fps. If this doesn't make sense or you have issue with it, please hit the HEXUS community.

Here's the HEXUS.bang4buck graph at 1680x1050.



The graph divides the normalised score by the price, and we've concentrated on single-GPU values here.

What we can determine here is that no card represents poor value for money. Compared to the reference model, the Sapphire's extra clock speed isn't quite enough to overcome the near-20 per cent retail price hike, although, of course, that doesn't take all the value-adding extras into account, especially the single-slot cooling design.

Overclocking

Inching the card up further from the already-overclocked 825/2400 shipping speeds, we managed to hit 855MHz engine and 2560MHz memory without any visual corruption. Both frequencies represent decent headroom and provided an extra ~10 per cent gaming performance when re-running Enemy Territory: Quake Wars at 1920x1200.