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Review: The Incredible Hulk: Ultimate Destruction – X-Box

by Nick Haywood on 9 September 2005, 00:00

Tags: The Incredible Hulk: Ultimate Destruction (Xbox), Vivendi Universal Interactive (NYSE:VIV), Beat 'em up

Quick Link: HEXUS.net/qabq3

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The annoying stuff...raaaargh!



So all you’ve read so far has been the good stuff and that’s basically because there’s so much good stuff here that it all deserves a mention. However, there are a few niggles which do need a mention. Firstly, the camera, as good as it is, is still a bugger to use to see what’s going on when the action is really flowing. You’ll notice this most in the Boss battles and it’ll really slap you in the first in your first Boss encounter. I spent most of my time running away trying to grab stuff to throw so I had no idea where the Boss was when I was fighting him. The targeting system sadly locks on to the closest object, so locking onto an enemy is fine as long as they’re near you… but when you can’t see them anyway, it becomes an issue trying to lock on to then hurl something at them. You can manually adjust the camera, but with the wealth of controls it’s hardly practical to be taking your thumb off the action buttons to keep the camera pointing the right way.



And speaking of controls, have you any idea just how many different button presses it takes to activate a move? Radical may have done us a big favour with giving so many moves, but this is self-defeating when it comes to an actual fight. Being mainly a melee fighter means Hulk is often surrounded by bad guys all wanting to lay some hurt on him. The problem is that in the heat if the battle you don’t want a 6 button combination to execute that latest killer move and seeing as the Hulk’s build up is interrupted when he takes damage you can find yourself struggling to get the combos together to be able to kick ass.



The free-roaming nature of the game is itself a slight problem when it comes to the story missions as the missions take place in areas you’ve already seen. Sure, these missions reveal more of the story and give you access to new moves but other than the occasional brief sojourn into a new area, most of the action takes places in areas accessible through free roaming. To keep things interesting Radical have placed collectables around both maps, which unlock cheat codes or various stuff in the game galleries, but once you’ve legged it around the city or the badlands (which will take a little time) there’s not really anything new for you to see later on.