Have we reached the end yet?
There are also many other skills to learn and special abilities such as 'disarming arrow', which disarms your opponent and, if you're willing to give the game more than a couple of hours, you will begin to see just how in depth the game actually is, with plenty of new skills to learn, items to collect and weapons to master. It's just a shame the depth and scale of Two World's has taken precedence over the simpler things, which should have been easier to get right.Despite the repetitive nature of the fighting, the enemy AI does react well during battle, chasing after you and animating well in close up combat; as a result the game is challenging and tough even on the easiest level. Unfortunately, the same cannot be said for the AI of the animals in Two Worlds. I've seen boar's glitching into the side of trees, wolves running around in circles and some awfully wooden animations from the creatures of Antaloor. In fact, the graphics are just the start of the many inconsistencies in Two Worlds; it feels like the game wasn't quite completed and polished up before release, like they were in a rush to meet the release deadline or they had simply ran out of funds.
Sometimes the graphics look great, with superb lighting, trees and grass that sway in the wind, intricately designed buildings and effective weather effects, but then other times you'll see the jagged edges of the environment and the dull faces of the lifeless and expressionless characters in the game. That's it! I've got it! That's what Two Worlds really lacks…any real sense of character or its own identity. It's like Oblivion's ugly sister.
I don't really know what else to say, I'm disappointed to say the least. Two Worlds does get better over time as you become accustomed to fiddling around in the inventory window, but you won't keep on playing it for its intriguing storyline, stimulating fight sequences, intriguing missions or captivating gameplay. Whether the game is any improvement on PC I'll never know and don't really care; Two Worlds is a lifeless, characterless RPG.
Pros
Massive level of freedom
In-depth inventory system
Cons
Bad plot
Poor script and acting
Quite a few glitches
Badly designed interface
Button bashing combat system
Inconsistent graphics and animation
There's little enjoyment to be had from this frustrating RPG.