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Review: Two Worlds - Xbox 360

by Steven Williamson on 21 September 2007, 08:54

Tags: Two Worlds, PC, Xbox 360, RPG

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Methinks it's time to quite the acting profession

To make matters worse, he likes to talk to himself, saying things like 'Look what I’ve found' when he opens a treasure chest. Hey, this poor guy needs to make a living somehow and I wouldn't want him never to work again (just the person who hired him) and I don't want you to think that his acting is the sole reason not play Two Worlds, but -'Gawd blimey guv'nor'- they chose the wrong man/voice for the job.

His job isn't helped by a poor script, littered with such Shakespearean articulations, such as 'methinks' (The lady doth protest too much, methinks.), 'perchance' and 'forsooth'. In fact I'd hazard a guess that the Polish developers had copies of Shakespeare's work sitting on the desk next to them when they wrote the script…alongside of copy of 'The Shit Actors For Hire Directory 2007'. If there is ever a vote for the most annoying game character of all time, this guy wins my vote hands down.

Click for larger image




Click for larger image


But hey, let's not dwell on this too much, after all you can turn the sound off and it's not that he speaks constantly throughout the game. That's a job left in the most part to the NPCs, who unfortunately must have been hired from the same drama club, with emotionless and monotone voices (not helped by wooden animations), adding little to the credibility of the storyline, although they do serve as helpful characters in setting quests, for trading with and if you're looking to hear the back-story of Two Worlds.

Crucial to the gameplay in Two Worlds is the Inventory system, which you use for assigning weapons, clothing and magic, item creation, taking potions, selling and trading and generally sorting out the dozens of items that you'll pick up through killing enemies, looting caves or carrying out quests. You'll spend a lot of time in this screen.