Just Cause - it's not all about size you know
We’ve spent the last week exploring the stunning island of South America’s San Esperito, the setting for Eido’s latest free-roaming action adventure, Just Cause. We’ve been hi-jacking helicopters, parasailing on the back of speedboats, liberating provinces, delivering drug packages for local cartels and generally causing as much mayhem as we can muster. If size does matter than Just Cause is the new ‘daddy’ of videogames, but as our gaming editor Nick Haywood once told us, size isn’t everything…it’s what you do with it that counts. Just Cause doesn’t have to‘willy wave’ to prove its credentials it does have plenty more to offer in terms of excitement, sheer fun and new gameplay ideas.
In Just Cause, you are a field operative backed by a top US secret government agency who will overthrow the corrupt government of San Esperito. The rogue South American state is suspected of stockpiling Weapons of Mass Destruction, and it’s your mission to negate the threat this poses to world peace. It could be to your advantage that the tropical paradise is about to implode as various factions vie for power – it just needs a gentle nudge in the right direction.
The island of San Esperito is huge; in fact it’s so huge it can often be overwhelming. There are over 300 cities and villages that span across 250,000 acres of tropical environment and Just Cause features more missions then you’ll probably ever have time to complete. Yes, we’re actually complaining that there’s too much to do, because we just haven’t got the time to do it! You’ll rack up so many hours playing Just Cause because you’ll constantly be side-tracked by the enormous amount of side objectives and bonus missions, or you’ll just want to explore the island’s secrets by land, sea or air. We’ve spent so much time hijacking helicopters and jet fighters, taking rides on speed boats or jet skis in order to explore the smaller islands of San Esperito, or just wandering around the charming villages and totally forgetting what we’re meant to be doing.