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Review: Chrome Hounds - Xbox 360

by Steven Williamson on 25 July 2006, 09:03

Tags: Shoot 'em up

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Even more multiplayer & conclusion



The icing on the cake of the multiplayer experience is the ‘Neroimus War’. It’s an ongoing online war that you can participate in as a member of a squad for your affiliate country, where you’ll battle against the two other countries; in short it’s a huge scale Robot Wars, only these robots have some serious clout! Whenever your squad wins a battle you’re awarded funds so that you can buy even more stuff to ‘pimp up’ your Hound. The war continues when you are offline and once two nations have been annexed the Chrome Hounds server will be re-setting the war. Apparently the war is scheduled to reset every two months.









Click for larger image


In the ‘Neroimus War’ the objective of the game is to destroy the enemy Hounds or obliterate the main headquarters. The user interface is well presented and all the necessary information is displayed. The in-game map clearly defines the enemy and friendly positions through the use of colour coding and a grid reference system. You can use any of the 6 mechs in the battle, providing you have one built of course, and it’s simply a matter balancing out your team so that you’re not flooded with just one role type. This is where the pre-game lobby really shows its worth. One of the role types, mentioned earlier, is the tactics commander who verbally orders the squad around. If you join a squad/clan you’ll find out who this is soon enough as he’ll be the one barking out the orders. Quite often I’ll hear him say, ‘Where the hell are you going!’, as I meander off into the distance. It’s the strategic gameplay and the feeling of working together as team that provides the most satisfaction in multiplayer mode- almost. Building a Chrome Hound from the ground up is even better.

You can buy parts from the online shop with the money that you’ve won from online battles, or like me, you can scrounge it from someone else. There’s also the option to trade parts with your fellow teammates and you’d be surprised how many people are desperate to get rid of some old parts, ideal if you’re a noob. Yes, the single player lets you build a Hound, but it’s much more fun to see how your handmade mech compares to others online. There are some mighty fine specimens out there, and it will only be a matter of time before you’ll be creating the same,

Click for larger image


The online multiplayer mode also features missions so that you bolster your funds and updated news headlines informing you of current events in the Neroimus War. There’s also the option to donate money to your country as well as being able to view a real-time map of the whole region of Neroimus, so you can view how your country is doing against the other two regions.

The multiplayer experience is one that you’ll enjoy if you’re willing to invest the time. It’s not a pick up and play quick thrill, but a rewarding journey to your final destination, which when reached, is a place you’ll not want to leave in a hurry. In fact, what the hell am I doing still writing this review, I’m outta here, see you on Chrome Hounds.

Pros
Fluid control system
Great depth
Superb tactical play
Fantastic online dynamic campaign
Upgradeable mechs

Cons
Can be overwhelming at times

Although the single player campaign is great, it plays second fiddle to the immersive online war

HEXUS Awards

HEXUS.gaming Editor’s Choice
Chrome Hounds


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HEXUS Where2Buy

Chrome Hounds is available now , click the following links to order:

Play.com


HEXUS Forums :: 2 Comments

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*Update*

There is now an update available for this game, you will be prompted to download the next time you play whilst signed in to Live.

Here's a breakdown of what the update does:

Online Mode

Network Stability
- Connections between the server and the player have been optimized in all areas of the game. Players can expect to see improvements in the Lobby, Match Start, and Match End areas of the game flow.

Negative Funds Issue
-Negative funds issue, or the -999 problem, has been addressed within the server.
* Please note, users who remain affected will need to check our Sticky thread in the Technical board on updates to our support schedule. Changes to the sticky will be added once we have a support schedule in place. Thanks everyone for your continued patience with this problem, we will be resuming support for this issue as soon as we can.

Search Function Updated
- Fixed issue with incorrect labeling of “Ranking” and “Connection Area” in the Squad Search results. These results will now show the proper Rank and Region of the Squad.
- Fixed an issue that caused a Donation amount to be incorrectly displayed under in the Player Details Section.

Login-related issues
- Fixed a number of login related issues and extended the time out on all connections to improve network performance for all users.
- Fixed an issue that prevented users from advancing from certain screens within Free Battle lobbies.


Gameplay

- Fixed an issue that the prevented team members (except Host) from seeing the opposing flags Squad’s Headquarters at the time of Battles in Neroimus War.
- Fixed various collision issues that caused soldiers to fall through the world.
- Fixed an issue that prevented the user from viewing the 25th part in the acquired list of lottery items.
- Fixed an issue that prevented users from viewing their own gamertag in the Leaderboard. Searches will no longer be case-sensitive within this category.
- Fixed an issue that caused players to lose nation support after applying to lottery parts over 41.
it looks alright, the same is the gameplay.