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Review: Ghost Recon Advanced Warfighter - XBox 360

by Steven Williamson on 16 March 2006, 10:39

Tags: Ghost REcon Advanced Warfighter, Xbox 360, PS3, FPS

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Best looking game on 360



Originally planned for the launch of the Xbox 360, Tom Clancy's Ghost Recon Advanced Warfighter has finally arrived. Ubisoft told us that "players will be able to truly immerse themselves as soldiers of the future, " and that the game will set the bar for intense multiplayer action and cutting-edge technology. Finally, after the disappointment of Rainbow 6 Lockdown and, some will say, Ghost Recon 2, Ubisoft have delivered their promise. It feels like the glory days of the original Ghost Recon are back, only Ghost Recon Advanced Warfighter has been given an extreme make-over graphically and, whilst sticking to the tactical roots of the original, brings future army technology to its legions of fans.

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Ghost Recon Advanced Warfighter is by far the best looking game on the Xbox 360, the tactical tweaks, great missions, fantastically playable maps and a superb online experience add up to a truly awesome game.

The year is 2013 and your thrust into the size 9's of Captain Mitchell, a member of the U.S. Army's most elite Special Forces team, where your goal is to regain control of the City. The whole game is set within the confines of Mexico City, you'll need to use tactics, remain calm under pressure, and utilise every function of the new Integrated Warfighter System in order to stay alive, this is futuristic urban warfare at its very best.

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The obligatory training session, bizarrely set in a car park, gives you the chance to become accustomed to the various techniques needed to survive in such a hostile environment. The controls are easy to pick up and translate well to the controller ,ensuring that you’ll be competent enough to go into your first battle with a sound understanding of the controls. The first thing you'll need to understand is the various pointers that appear on the HUD. These pointers are smack 'bang in you face' throughout the missions and initially seem intrusive - why not just leave the markers on the in-game map and access it when needed? Once the game begins it becomes apparent that these pointers are your lifeline. You'll often be switching from the game to your map in order to control your team mates and drones, so the use of the pointers on the main game screen ensures that you won't be spending the majority of the time staring at your map. You’ll just need to follow the pointers to find your way.