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Full Auto: Xbox 360: Review

by Steven Williamson on 17 February 2006, 10:15

Tags: Sega (TYO:6460), Racing

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Blistering speeds



Packed with 10 game modes and 60 career event modes, Full Auto offers a certain degree of variety that may tempt racing fans to pick up a copy of the latest combat racer from Sega. Comparisons to the Burnout series will obviously be made and, although Full Auto lacks the graphical sheen, fluidity and style of EA's polished racer, it does offer something new in the form of weaponry. In Full Auto you not only race around the streets a blistering speeds but, with your car laden with a variety of weapons, you'll need to take out the opposition in order to win. Be prepared to smash and wreck your way through collapsible environments at blistering speeds. Buckle up, it's a bumpy ride!

Whilst PGR3 concentrates on the skills of actually driving a high powered car, Full Auto puts all that aside to create a game that relies heavily on destroying everything in site. The game begins with a series of tutorials where you’ll build up your expertise in each skill, which is vital to progressing both online and through career mode. Within an hour of picking the controller up, you'll see everything the game has to offer in single player mode. The tutorials mix and match the two main aspects of Full Auto, racing and destruction.

Firstly you'll begin by racing around 2 laps of track, with no weapons and no interference from A.I opponents, it's a chance to see how the car handles. As you skid round the corners with the grace of Bambi on ice, it's apparent that the strength of the game does not lie in the car mechanics. Pressing the 'X' button utilises the hand brake, and enables you to cut around those sharp corners, but it does feel inconsistent. The car slides and spins even when you've not got your pedal to the metal, and judging corners is initially difficult. However, you'll soon get used to the controls and be flying around corners at blistering speeds, albeit with the realism of an arcade racer.

Click for larger image


Click for larger image


The second phase of the tutorial introduces you to 'wreck points'. By ploughing into buildings, objects and cars you'll notch up these points and, if you reach a certain target, you'll receive an award; in the early stages you'll unlock new colours for your vehicles. The environment is totally destructible; you'll send vehicles rolling and spinning into buildings and other cars, causing immense damage. Both visually and from a fun aspect, this is where the game shines.

Click the links below for all of HEXUS coverage on Full Auto :

Full Auto Video Footage
Full Auto Preview