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Review: Scarface: The World is Yours - Wii

by Steven Williamson on 5 July 2007, 13:14

Tags: Scarface: The World is Yours (Wii), Vivendi Universal Interactive (NYSE:VIV), Action/Adventure

Quick Link: HEXUS.net/qajbc

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The controls



There are many frantic battle sequences throughout Scarface The World is Yours and during them you can access the taunt button which allows you to unleash a barrage of expletives at anyone within ear-shot. Some of the things that Tony says can be quite shocking, but it's just the type of occasionally witty, but nasty language that you'd expect from the psychopathic maniac; and it adds to the personality and realism of the character. Alongside you during fight sequences is the aptly named 'balls meter' which is filled by killing enemies and once full you'll be able to enter the blind rage mode where Tony’s four letter outbursts gain more pace, the sound of gunfire gets louder, the action slows down slightly and the screen turns a sepia tone, giving you the chance to inflict as much damage as possible without the fear of dying.

Combat controls have been given an overhaul to fit in with the interactive gameplay that we've come to expect from Wii games and as a result killing enemies is far more fun than the previous versions. The Wii-mote is used as a gun, pointing it at the screen and shooting in order to bring enemies to their knees. You can lock onto targets using the Z button and then aim at specific points of their anatomy allowing you certain barbaric choices, such as taking their head clean off of puncturing their right kidney (text even flashes up on screen to let you know where you've hit your enemy and the animation of how an enemy falls to the ground is determined by where you hit them). The bursts of violence in the game are extremely satisfying and the larger fight scenes, where you'll take on dozens of enemies single-handed, can be extremely intense and bloody encounters.



The combat in Scarface The World is Yours certainly isn't flawless. Firstly, you need to use the Nunchuck thumbstick to move around whilst ensuring that you're moving the targeting reticule (Wii-mote) at the same time, otherwise you're left with the camera pointing in the air or to the ground. This means that it's far slower to react to the action around you then if you were using a joypad; as a result the controls do feel clunky and can be frustrating during larger battles, but there is the option to spin around by pressing down on your d-pad, which prevents the issue from ruining the flow of the game.



If you're hoping for battles where you need to have some form of tactical awareness then you'll be disappointed, because the action is all-out run-and-gun. Tony's health meter seems to last forever meaning that you can often just run into the thick of the action rather than needing any particular strategy to kill enemies. As the meter gets lower you'll notice that his suit becomes totally stained with blood and he'll begin to limp, but as long as you use the lock-on function it's not likely that you'll die too often. Furthermore the lock-on targeting system does play up at times and if there is more than one enemy in sight it's not uncommon to lock onto a target that is in the distance rather than the one who is standing right next to you.