We played with Move only...We’ve got to hand it to John Daly’s ProStroke Golf. Far removed from our golfing exploits on Wii, it offers the closest experience yet to feeling like you’re playing golf in your living room. That's because this is the first golf game that has been built from the ground up specifically for PlayStation Move (though SIXAXIS or DualShock3 controllers can be used) and therefore it offers a simulation of the sport that is far more challenging than if playing with a standard controller.
The motion-sensing technology, in particular the swing mechanic, is spot-on, but it also contributes to some of the game’s most annoying aspects. You stand in front of the screen grasping your controller like a golf club and after a quick calibration, where you have to point the controller down to the floor as if you were aiming at an imaginary golf ball, set up is complete and you’re ready to tighten up your wrist strap and crack balls up the fairway by “gripping and ripping” your Move controller, as John Daley so often points out in the game.
The first person view-point brings you nicely into the action and allows you to concentrate on your movements in the room rather than having to watch the player on screen. As you may know, Move offers true 1:1 motion technology, so every movement of the controller is registered on screen. If you’ve come from playing golf on Wii, which we have, the difference is incredible. You can’t get away with slight inaccuracies or the accidental tilt of your wrist as you might when playing with the Wii-mote, instead a slight tilt of the Move controller or perhaps bringing your backswing forward too quickly can result in a sliced, hooked or an over hit shot. As a result of the level of sensitivity of the controller, John Daly’s ProStroke Golf is a very challenging game, and can be frustrating during the initial stages as you wrestle with the delicate control scheme.