Customise your hero
Sadly though, the gameplay isn’t as impressive – most battles consist of relentless button mashing. X, to be precise. That causes a bus-sized sword to leap out of the protagonist’s gut (presumably) and dishes out a fixed quantity of damage (predictably). As ever, there’s a variety of collectable secondary weapons like boomerangs, bows, bombs, etcetera, but the important thing to recognise is that you should ignore them completely – sword mashing is the only way to succeed.I was now going to mention the occasional “puzzles” that you face, but that would imply that they’re puzzling. So I’ll call them “irritates” instead. These irritates tend to involve pushing around large stones to press buttons or open gaps. Minus the bit that says “Onyx used STRENGTH”, it’s a carbon-copy of what felt tired in the 90s; inspiringly though, it manages to muck it up. Often you can’t see which blocks are moveable, and even those that do are often limited to one direction. Maybe it’s meant to help cajole the player into making the right moves, which is annoying in itself, but the main result is that your carefully constructed solution isn’t deemed permissible – by executive order of that large rock over there.