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Prey - PC

by Nick Haywood on 6 February 2006, 13:49

Tags: Prey (PC), Take-Two Interactive (NASDAQ:TTWO), FPS

Quick Link: HEXUS.net/qaepr

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A man with a mission... and a monkey wrench...



Escaping the alien processing sees the start of your troubles though as, when you make you’re way through the ships slimy passages, you arrive just in time to see Grandfather buy the farm in the most gruesome way possible. As is the way with these things, Grandfather gives you a quick speech about not worrying about him and going off and saving Jen before he’s made into dish of the day… but it’s not the last you see of him, oh no…

And this is where the game proper begins. Seeing as you’re a car mechanic, your first weapon is your trusty monkey wrench, which, by law, all mechanics must carry in their back pocket at all times. Using this you club you way through the first few baddies as you gradually realize there’s something a bit ‘odd’ about the ship.

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After traversing several hundred meters of organic looking, slimy corridors and weird ‘sphincter’ like doors; it becomes apparent that the Dysonsphere is in fact a living bio-mechanical organism with strange symbiosis with the aliens. So you’re running around inside a massive organism and fighting the creatures that act like its defence mechanisms in much the same way as our own bodies fight infections… interesting.

So, you’re loose inside a giant organo-machine thing and your task is to go and find Jen, rescue her from whatever fate the aliens have decided and then escape the ship. A pretty tall order and, so far, all fairly bog-standard FPS stuff. So what makes Prey any different from the mass of other ‘kill the aliens, grab the girl and save the world’ shooters? Well, there’s a couple of things that actually make a massive difference, lining Prey up as being something rather special indeed.