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Hands-on Warhammer Online: Age of Reckoning - PC

by Steven Williamson on 1 April 2008, 10:40

Tags: Warhammer Online: Age of Reckoning, GOA, PC, MMOG

Quick Link: HEXUS.net/qamgu

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It's 'awesome'

Last week, we donned our berets, jumped on our bicycles and peddled as fast as our little legs could carry us over to Paris to attend the GOA-hosted Warhammer Online: Age of Reckoning (WAR) press event. There we gorged on fine cuisine (horse meat, quail eggs and McDonalds), flirted with French students (Voulez-vous couchez avec moi ce soir?), experienced what it was like to pay £8.50 for a pint of beer and, during breaks in our Parisian experience, were treated to an in-depth presentation of the highly anticipated MMORPG.

We listened intently to workshops hosted by the designers of the game, which were based on the specific features that they claim make the game unique and finally we had the opportunity to explore the enchanting Warhammer Universe for ourselves, where we disposed of Dark Elves with the flick of our magical staffs, chased Imps through the Moonrise forest and smashed our powerful war hammers into the skulls of the Wicked brides of Khaine.

This preview is an amalgamation of the whole WAR day. Some of the information you may have read before, but we also hope you might find something that you may not have picked up on other sites or magazines. We're going to cover all of the redeeming features of WAR and also give you our opinions based on the hands-on time we've enjoyed with the game thus far.

Click for larger image




Click for larger image


Before we even set foot in Paris, we knew a lot about WAR already. The marketing push has been hard to ignore and alongside screenshots, trailers, feature sheets and zone guides, we've been spoon-fed developer diaries fairly regularly since the game was announced in 2005. Make no mistake about it; the creators really, really want this game to succeed. The passion displayed by the EA Mythic staff for their game was infectious, if not a little predictable at times (we've never heard the word 'awesome' hollered so many times in one day), but after sitting through hours of energetic explanations of WAR's main features and having actually played the game ourselves, we have to admit it, we don't think they're just 'talking-the-talk' when they say that WAR promises to be a game unlike any other.

Read on, overleaf...