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Tales 10th anniversary triggers two new games for Xbox 360 and Wii

by Steven Williamson on 29 February 2008, 11:41

Tags: Tales of Vesperia , Tales of Symphonia: Dawn of the New World , Namco (TYO:7832), Xbox 360, Wii, RPG

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Anime RPG on Xbox 360 and Wii

This year sees the 10th anniversary of Namco Bandai’s Tale franchise and today the company has announced two new titles in the anime role playing series will be released later this year on Xbox 360 and Wii.

First up we have Tales of Vesperia for the Xbox 360, which will feature the trademark anime-style graphics, a deep storyline and an upgraded battle system.

Set in a world reliant on a mysterious ancient technology known as “blastia,” the game follows former knight Yuri as he delves into a shadowy plot to use these magical devices to control civilization, or destroy it.

A new graphics engine should ensure high-quality HD character models and environments that are indistinguishable from traditional cel-based anime. The game also makes significant additions to the series’ trademark real-time combat system, allowing players to do battle in massive battlefields and learn new special attacks that are tied to individual weapons. New finishing blows will allow players to take down enemies in a single hit with correctly timed button combinations, while mission-based battles increase the variety of each encounter as players gain unique items by fulfilling various battle objectives. Players can also use materials collected by successfully executing finishing moves to craft rare and unique equipment for their characters.

Next up we have Tales of Symphonia: Dawn of the New World for Wii, which will be set two years after the original Tales of Symphonia. Emil Castagnier and Marta Lualdi, as they seek to uncover the mystery of why their world has fallen into ruin. In their quest, their paths will cross with the original cast of Tales of Symphonia including Lloyd and Colette, as well as a summon spirit known as Ratatosk who claims to be the lord of all monsters.

They’ll be a new monster recruitment feature in which players can capture more than 200 unique enemies and train them to actively participate in battle. Players can then feed these monsters to make them more effective, and even evolve them into several new fearsome forms. The game also features an updated real-time battle system that lets players move freely in all directions around the battlefield, execute powerful unison attacks and take advantage of a new elemental alignment system for even more strategic depth.

Namco Bandai is hoping to redefine the role playing game experience, when both games arrive later this year, we presume.


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