Press release
Thursday 14th February/...Geomerics has announced the completion of its Software Development Kit (SDK) for Enlighten, the revolutionary radiosity lighting engine for PLAYSTATION 3, the Xbox 360 entertainment system from Microsoft and PC. Enlighten’s SDK comprises a modular toolkit with an emphasis on easy integration into existing development frameworks. It also boasts intuitive operation designed with artists in mind and full support for industry standard packages such as 3D Studio Max and Maya for maximum operability.
Enlighten’s
radiosity solution represents a generational step in videogame graphics
technology, surpassing all currently popular lighting techniques.
Radiosity is the ability to model light as it bounces from surfaces and
is key to generating high quality visual images. Current technologies
for generating radiosity lighting involve either pre-computing it in
advance, or faking it with multiple hidden lights. These methods are
typically inflexible, time-consuming and often generate poor results.
Enlighten
computes full multiple-bounce radiosity at runtime, giving developers
the quality of pre-computed lighting without the pre-compute. In-game
lighting can also be fully dynamic, giving designers a powerful new
tool with huge potential for enhancing the atmosphere and mood of any
scene. Additionally, Enlighten’s instantaneous feedback means that
artists are freed up to experiment with light, shadow and colour in
dramatic new ways – just as if they were using real lights on a studio
set.
Gary Lewis, CEO, Geomerics comments “We are overjoyed to
be announcing the launch of the Enlighten SDK. With our SDK completed
we are looking forward to seeing Enlighten gaining the support it
deserves within the games industry. We are certain that once developers
get their hands on the SDK and experiment with it for themselves, they
will see the true power and versatility of Enlighten and the huge
potential it has for revolutionising the look of videogames for years
to come.”