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Hands-on : Rayman Raving Rabbids - Wii

by Steven Williamson on 10 November 2006, 11:42

Tags: Rayman Raving Rabbids 2 (Wii), Action/Adventure

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Slapping bunnies is so much fun



In real life I’d shudder at the thought of slapping a cute bunny rabbit around the chops with the back of my hand, but let’s face it there’s something really amusing about having such cruel intentions in a videogame. Watching these furry creatures express horror, tears of anguish and hearing them yelp with pain as you slap them silly or shoot a plunger at their ever-so-cute faces is highly entertaining, and such is the humour of carrying out these actions, that we were rocking back and forth like the ‘Laughing policeman’ as we played through numerous rib-tickling mini-games on Ubisoft’s latest Rayman adventure.

Ubisoft promised us that Rayman Raving Rabbids will be the funniest and zaniest adventure in the series and from what I’ve seen so far I whole heartedly agree with them. During the hands on time that we spent with a number of Wii games yesterday, Rayman Raving Rabbids was the game that I had the most fun playing. The story mode was still being kept under wraps, but we ploughed through numerous mini-games, which cater for up to 4 players in split screen, and I got my first impressions of just how well the Wii-mote and Nunchuck can work together in a variety of differing and entertaining ways.


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The crazy bunny themed mini-games totally shattered my expectations of what I expected from the latest Rayman game. It showcased how versatile and effective the Wii contollers are in a whole range of different scenarios on screen and whether it be tilting, shaking or rotating them they responded precisely to my hand movements.

The Nintendo staff were frequently popping their heads round the door thus was the level of laughter coming from the room and I spent more time playing this game than any other, because it was so much darn fun!

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The mini-games range from simple activities such as cow-tossing (like the hammer throw), where you use just the Wii-mote, to rhythm games where you need to shake both the Wii-more and Nunchuk at the same time as the music, but ultimately it’s the humour of the animations, the glossy graphics and how the Wii-mote enables you to interact with the game that makes it so great.