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League of Legends hopes to emulate Warcraft's success

by Steven Williamson on 8 October 2008, 11:00

Tags: PC, MMOG

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RIOTous online multiplayer action

A team of developers from Riot Games, who worked on the popular Warcraft 3 mod DotA-Allstars, is hoping for the same success with its first studio title, League Of Legends.

In the online multiplayer session-based game,which combines elements of role-playing, strategy and combat, rival teams will compete against one another for victory on highly stylised battlefields and landscapes.

After an age of warfare, the superpowers of the land of Valoran have come together to form a governing body that will settle all disputes behind the closed doors of the Institute of War. Their task is a noble one— to lift the impossible weight of bloody war off the shoulders of the world and place it upon a select few— The League of Legends. On the Fields of Justice, legendary Champions forge alliances and resolve their differences in battle arenas. In the League there is one rule that reigns over all else: Winner rules all.

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In League of Legends, players take on the role of a persistent Summoner avatar that gazes upon the battlefield from above and influences battles by taking command of a chosen Champion. During each online multiplayer play session, gamers will choose one of dozens of unique Champions wielding diverse skills and abilities, and engage in fast-paced team-oriented combat to bring their foes to ruin. Champions will gain levels, items, and abilities that enable them to slay their opponents and augment the strength of their allies by battling with enemy minions, foul beasts, deadly turrets and enemy Champions. Players also advance their Summoner’s rank and power to gain new abilities and items, assisting their Champions in battle.

More information and screenshots overleaf...