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Review: Resistance 3 (PS3)

by Steven Williamson on 14 September 2011, 16:19 4.0

Tags: Sony Computers Entertainment Europe (NYSE:SNE), Action/Adventure

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Fully loaded arsenal of innovative weapons

Gameplay doesn't differ massively from previous Resistance games and features a range of generic first-person shooter objectives, where you might be defending an area from attack as waves of enemies descend on your position, or escorting someone safely from ‘A’ to ‘B’ while seeing off flying shield drones and Chimean armed to the hilt. However, Insomniac does enough to ensure there’s plenty of variety, switching from the likes of forest locations to underground mine-shafts, while throwing different enemy types your way. And, despite the familiar first-person shooter blueprint, Resistance 3 does well to stand out in this crowded genre, by furnishing you with some great weapons.

During the campaign, you never have to wait long before you’re given a new weapon to test out—and as you progress they just get better and better. One of the great things about the combat here is that (unlike a lot of shooters) you won’t get away with just using your favourite weapon throughout. Instead, you’ll have to switch between them all to make the most of their various strengths and think quickly to exploit enemy weaknesses. The result of having such a balanced weapon-set that causes such devastation makes for an intense tactical challenge that helps you feel like you’re a one-man army that can overcome the odds. The ferocity of the enemy, the sheer amount of numbers that are thrown at you, and the way in which Chimera vary in tactics and have different strengths, really encourages you to pull out all the stops, and all the weapons, to break them down.



Old weapon favourites, such as the Bullseye, Magnum, and the Auger bring with them some familiar and entertaining ways to dispatch enemies, while the likes of the Cryogun and Mutator add even further tactical variety to a game that consistently entertains. Upgrades enhance weapons further, and by the time you reach the final couple of chapters you'll be freezing enemies into blocks of ice, electrocuting them, shooting them through walls and mutating them into combustible land-mines.