facebook rss twitter

Review: GeCube Radeon X800 PRO

by Ryszard Sommefeldt on 5 October 2004, 00:00

Tags: Gecube, ATi Technologies (NYSE:AMD)

Quick Link: HEXUS.net/qa3l

Add to My Vault: x

System Setup and Notes

  • GeCube Radeon X800 PRO, ATI R420, 256MB, AGP8X
  • ASUS AX800PRO/TD/P, ATI R420, 256MB, AGP8X
  • ASUS Radeon 9800XT/VTD, ATI R360, 256MB, AGP8X
  • AMD Athlon 64 Model 3400+, 2200MHz, 1MB L2
  • ASUS K8V Deluxe, Socket 754, VIA K8T800
  • 512MB Corsair XMS3200LLPT, 2-2-2-6

Software

  • Microsoft Windows XP Professional, Service Pack 1
  • VIA Hyperion 4.51v
  • ATI CATALYST 4.5 BETA (X800 PRO, AX800PRO, 9800 XT)
  • Far Cry
  • Painkiller
  • Unreal Tournament 2003
  • Call of Duty
  • Serious Sam: Second Encounter
  • 3DMark03

Notes

The recent launch of new GPUs from ATI and NVIDIA have caused us to jiggle the benchmark suite around a little for retail board reviews. While reference boards get the theoretical treatment, we'll endeavour to submit retail boards to some popular recent game title benchmarking, along with a couple of golden oldies, to keep things fresh and up to date. So you'll see the likes of Far Cry and Painkiller make an appearance.

The X800 PRO came clocked at a shade under 475MHz core and nearly bag on 900MHz memory, according to Powerstrip.

Control Panel AA and AF settings were only used when the application didn't supply its own control.

  • Far Cry - App AA, App AF
  • Painkiller - App AA, CP AF
  • Unreal Tournament 2003 - CP AA, App AF
  • Call Of Duty - CP AA, CP AF
  • Serious Sam: SE - CP AA, App AF
  • 3DMark03 - App AA, App AF

Driver Optimisations

  • ATI Trilinear Optimisations - BETA 4.5 - On