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Review: MSI G4Ti4600-VTD

by Tarinder Sandhu on 20 May 2002, 00:00

Tags: MSI G4TI4600-VTD, MSI

Quick Link: HEXUS.net/qali

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The Specifications in detail

We know that some of you like to know exactly what is under the hood of the latest and greatest GPU, so this is what the MSI G4Ti4600-VTD is all about.

• Dual programmable Vertex Shaders
• Advanced programmable Pixel Shaders
• nVIDIA Lightspeed Memory Architecture™ II
• nVIDIA Accuview™ Antialiasing
• 3D Textures
• Shadow Buffers
• 4 dual-rendering pipelines
• 8 texels per clock cycle
• Dual cube environment mapping
• 128MB high-speed DDR RAM memory at 660MHz DDR
• High-Definition Video Processor (HDVP)
• AGP 4X with Fast Writes
• AGP 4X / 2X and AGP Texturing support
• 32-bit color with 32-bit Z/stencil buffer
• Z-correct true, reflective bump mapping
• High-performance 2D rendering engine
• Hardware accelerated real-time shadows
• True-color hardware cursor
• Integrated hardware transform and lighting engine
• High-quality HDTV/DVD playback
• TV-Out and Video Modules
• Multibuffering (double, triple, quad) for smooth animation and video playback
• Microsoft DirectX® and S3TC® texture compression
• 10.4 GB/sec. memory bandwidth
• 136 million triangles/sec. setup engine
• 4.8 billion AA sample/sec. fill rate
• 1.23 trillion operations/sec.

Impressive numbers from what has already proved to be a successful design.

A quick inspection of the detailed specification shows us that we are dealing with some big numbers with this video card. The MSI Ti 4600 uses a brute strength, coupled with a little cunning, approach. We see that it boasts an incredible 10.4GB/s of memory bandwidth, bandwidth that is put to excellent use by the improved Lightspeed Memory Architecture.

128 MB of video RAM should help by providing larger buffers for the improved anti-aliasing logic, one that puts out almost 5 billion samples per second.