Games software creation and distribution firm Valve will present a special session at the upcoming Game Developers Conference (GDC), all about the next generation of OpenGL. The session is called 'glNext: The Future of High Performance Graphics' and takes place during the GDC, San Francisco, starting at 10am on Thursday 5th March.
The glNext API will be an effort to rebuild the multi-platform graphics API specification from the ground up - to be a low-overhead modern graphics API. It is perhaps felt that something radical needs to be done with OpenGL in the face of new 3D gaming APIs from AMD (Mantle) and Microsoft (DirectX 12).
A teaser for the presentation says:
"Join us for the unveiling of Khronos' glNext initiative, the upcoming cross-platform graphics API designed for modern programming techniques and processors. glNext will be the singular choice for developers who demand peak performance in their applications. We will present a technical breakdown of the API, advanced techniques and live demos of real-world applications running on glNext drivers and hardware."
While Valve presents the session, it will be joined by developers and graphics architects from the likes of Epic Games, Unity Technologies, EA (Frostbite Team) and Oxide Games.
What has excited some industry observers, in the short term, concerns speculation about what the live demos and real-world applications on show will be. There has even been talk that this GDC session will be the first official confirmation and glimpse at Half Life 3, Portal 3 or Left 4 Dead 3 in glorious glNext action.
While those long awaited blockbuster PC games might not make a showing at GDC remember that Valve has promised to give Steam Machines a 'front and centre' presence at GDC. We also expect to see a finalised Steam Controller design and more news of SteamOS development.