AMD has announced that it has forged a technology partnership with games developer Crytek. The upshot is that Crytek will add native Mantle graphics API support to its CRYENGINE, the latest version of the "industry leading" graphics engine that has been powering Crytek games since 2004. Computers with AMD Graphics Core Next (GCN) architecture GPUs should benefit from "unprecedented gaming performance" in CRYENGINE titles, we are told.
AMD reminds us that the Mantle API works by "streamlining communication between a gamer’s CPU and GPU". It explains that "By alleviating communication bottlenecks and making efficient use of existing PC hardware, Mantle helps improve overall game performance." Another way of explaining it is simply that AMD's Mantle API lets software address gamer's GPUs more directly with its 'close-to-the-metal' API design, more direct equates to more efficient.
"Crytek prides itself on enabling CRYENGINE with the latest and most impressive rendering capabilities," said Cevat Yerli, Founder, CEO & President of Crytek. "By integrating AMD’s new Mantle API, CRYENGINE will gain a dimension of ‘lower level’ hardware access that enables extraordinary efficiency, performance and hardware control."
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Rebellion is currently working on Sniper Elite III, and promise to bring full Mantle support to this title via its support in the Asura Engine. Also of note, Xaviant is employing AMD TressFX and TrueAudio in its Lichdom games. Xaviant is particularly pround of its TrueAudio implementation which it says brings "fully positional 3D audio and acoustic environments modelled after the real world," to gamers using just ordinary stereo headsets.