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Crytek adopts AMD's Mantle API

by Mark Tyson on 20 March 2014, 09:50

Tags: Crytek, AMD (NYSE:AMD)

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AMD has announced that it has forged a technology partnership with games developer Crytek. The upshot is that Crytek will add native Mantle graphics API support to its CRYENGINE, the latest version of the "industry leading" graphics engine that has been powering Crytek games since 2004. Computers with AMD Graphics Core Next (GCN) architecture GPUs should benefit from "unprecedented gaming performance" in CRYENGINE titles, we are told.

AMD reminds us that the Mantle API works by "streamlining communication between a gamer’s CPU and GPU". It explains that "By alleviating communication bottlenecks and making efficient use of existing PC hardware, Mantle helps improve overall game performance." Another way of explaining it is simply that AMD's Mantle API lets software address gamer's GPUs more directly with its 'close-to-the-metal' API design, more direct equates to more efficient.

"Crytek prides itself on enabling CRYENGINE with the latest and most impressive rendering capabilities," said Cevat Yerli, Founder, CEO & President of Crytek. "By integrating AMD’s new Mantle API, CRYENGINE will gain a dimension of ‘lower level’ hardware access that enables extraordinary efficiency, performance and hardware control."

AMD Gaming Evolved Expands with Trio of Exclusive Gaming Partnerships

Yesterday AMD also announced three new game developer partnerships for AMD Gaming Evolved. Rebellion Developments, Square Enix and Xaviant have all signed up to the AMD optimization program.

Rebellion is currently working on Sniper Elite III, and promise to bring full Mantle support to this title via its support in the Asura Engine. Also of note, Xaviant is employing AMD TressFX and TrueAudio in its Lichdom games. Xaviant is particularly pround of its TrueAudio implementation which it says brings "fully positional 3D audio and acoustic environments modelled after the real world," to gamers using just ordinary stereo headsets.



HEXUS Forums :: 16 Comments

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Cryengine + Mantle = 20 to 30+ fps and no more bottlenecking on AMD rigs.
abychristy
Cryengine + Mantle = 20 to 30+ fps
That's terrible. I hope they can do better than that. Where do you get that figure from?
AMD cards with mantle seem to be developing a pattern of only coming neck to neck with Nvidia's closest cards. It's all well and good having a superior API but the hardware at least needs to match the competition.

Anyways it's good to see another developer jump on board.
DemonHighwayman
AMD cards with mantle seem to be developing a pattern of only coming neck to neck with Nvidia's closest cards. It's all well and good having a superior API but the hardware at least needs to match the competition.

Mantle comes into it's own when using a weaker (than intel) AMD cpu/apu. So if you have an amd cpu you should get better performance with the equivalent amd gpu compared to the nvidia. If you're on an intel cpu mantle shouldn't disuade you from buying nvidia.

The way I see it is this:

Have AMD APU and use integrated graphics = free bonus performance in mantle games
Have amd cpu = buy AMD gpu if you play games that use mantle, if not buy either nvidia or amd
Have intel cpu = buy either nvidia or amd gpu

Mantle to me is a way of AMD trying to convince you that you should buy their cpus if you have their gpu and visa-versa.
kalniel
That's terrible. I hope they can do better than that. Where do you get that figure from?

Okay sorry I meant “10 to 15+fps” which I still have a doubt because of all the Cryengine games Crysis series is both a GPU & CPU intensive games still . Well waiting for a Mantle title from Crytek thats all.