vacancies advertise contact news tip The Vault
facebook rss twitter

Windows Holographic has modest hardware demands

by Mark Tyson on 22 November 2016, 13:01

Tags: Microsoft (NASDAQ:MSFT), Windows 10

Quick Link: HEXUS.net/qadbfc

Add to My Vault: x

Microsoft will roll out the Windows 10 Creators Update early next year. When this OS update was announced Microsoft said it would deliver "3D for everyone". Users would be able to view, capture, create and share 3D. To make the most of the extra dimension Microsoft and hardware partners will be introducing a range of VR headsets starting at $299.

PC-based VR systems are currently quite demanding of hardware, particularly of GPUs. The recommended system spec for powering an Oculus Rift includes an Nvidia GeForce GTX 970 / AMD Radeon R9 290 or better. Recommended GPUs for enjoying the HTC Vive are the Nvidia GeForce GTX 1060 / AMD Radeon RX 480, or better. Microsoft will make VR more accessible thanks to its lower entry standard.

The Verge discovered the rather low recommended system specs for Windows Holographic via a tool included in the latest Insider builds of Windows 10. The 'Windows Holographic First Run' application tests your PC system to ensure it will be compatible with HoloLens AR and VR experiences. After it has run, the app displays an info screen of 'compatibility results' telling you what, if anything, needs to be upgraded. See the screenshot from The Verge below:

So the minimum requirements seem to be:

  • 4GB of RAM,
  • A USB 3.0 port,
  • Spare disk space,
  • A GPU that supports DirectX 12,
  • A CPU with 4 threads or more.

Note that the results screen includes a 'get out clause' of sorts, saying that your PC is "good to play most experiences" if it passes. The experiences you can play, with an integrated DX12 compatible GPU for example, likely won't be the graphical VR feasts that attract users to the Rift and Vive. However, Microsoft might come out with a different VR-ready test for gaming experiences, a lot is unknown at this stage.



HEXUS Forums :: 11 Comments

Login with Forum Account

Don't have an account? Register today!
Sorry, is this thing supposed to be AR, full-on VR, mere 3D, or something in between?

TL;DR - Can I play Elite with it and still be impressed?
I'm glad the sony design has taken off. People did it say it was the most comfortable design. Now I'm hoping for one with rgb led rather than pentile crap oculus and the vive use.
Ttaskmaster
Sorry, is this thing supposed to be AR, full-on VR, mere 3D, or something in between?

TL;DR - Can I play Elite with it and still be impressed?
This, imo, is basically VR experience using DX12 as the engine that powers it so things built using unreal engine or unity for walkthroughs will be fine on the modest spec requirements and potentially VR gaming too.

It's not AR as you can't see though the headset.
It is AR and you can see through:

https://www.microsoft.com/microsoft-hololens/en-gb
TheAnimus
It is AR and you can see through:

https://www.microsoft.com/microsoft-hololens/en-gb
While it falls under their hololens branding those headsets up there aren't AR, they're VR. The Verge article even says it's for VR and to be honest the odds of AR using the minimum system requirements is pretty slim due to the extra processing required for the surrounding environment.