facebook rss twitter

NVIDIA may not wish to open-up, but Valve says it's great for Linux

by Alistair Lowe on 6 August 2012, 11:45

Tags: NVIDIA (NASDAQ:NVDA), Valve

Quick Link: HEXUS.net/qabkkz

Add to My Vault: x

It may be true that when it comes to Linux, NVIDIA has a little trouble opening-up, however, when it comes to partners and financial incentives, the firm magically transforms into a great team-worker.

A great example of this teamwork has been demonstrated by Valve as the firm continues to port its Steam platform and Left 4 Dead 2 game over to Ubuntu Linux. When the firm first began its port, armed with a GeForce GTX680, it was able to achieve a meager 6fps in Ubuntu, against the 270fps of Windows 7 in DirectX.

L4D2 on Ubuntu Linux

Since then, Valve has optimised the Steam engine for OpenGL and, in Windows, L4D2 is now running faster than its DirectX counter-part at 305fps, proving that OpenGL is no longer under-optimised in the drivers. OpenGL, however, has to jump through a few hoops in Windows, with these overheads affecting performance. Perhaps then, it's no surprise that Valve, working closely with NVIDIA, in the space of a few months has managed to achieve frame rates of 315fps, when running L4D2 on Ubuntu 32-bit.

Again, perhaps no surprise, however, certainly a revelation. A revelation that with enough effort when porting and, with backing from NVIDIA, AMD and co. Linux could become the gaming platform of the future as something free, open-source, highly-optimised and portable, it would be possible for hardware and console designers to take a distribution off-the-shelf or build-up from the kernel to a high-performance solution, for the lowest cost in the least time. Quite a thought.



HEXUS Forums :: 26 Comments

Login with Forum Account

Don't have an account? Register today!
Hmm, if they can get that kind of performance in Ubuntu 64 bit then I'm going to start to take notice - might start to think seriously about dual boot on my gaming PC. Especially if we start seeing other companies making the migration - remember the old cliche about “one swallow does not make a summer”, (or the current version … “one umbrella doesn't make a British summer”).
Its going to take along time, if its taken this long for Valve to finally manage playable performance then it means that steams Linux catalogue will stay very small with L4D and half-life for a long time. I hope they manage to get it done and that every game finally comes out on Linux but its going to be a monumental task and I think the problem we have here is that Nvidia is helping Valve as they're huge, what about the small developer studios? They wont have Nvidias help so it will go much slower in optimising.

I havent really kept up with OpenGL as it seemed to die off a few years ago, is the latest OpenGL comparable in terms of visual quality to DX11?
This is good news. It's just a bit of a shame that the NVIDIA graphics driver can let you do things like privilege escalation.
I'd be more interested if they were showing Source Engine 2 rather than some old game I'm no longer interested in. Perhaps i'm cynical but isn't this rather well timed? ;)

Competition is good though :)
I'm not sure if it's fully able to take on DX11 at the moment, I work with a 3D suite that uses OpenGL as it has to cater for Mac, the quality is poor, but it's massively out of date. It definitely has potential though: http://www.youtube.com/watch?v=HC3JGG6xHN8

cheers
brasc