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Review: Agon: Lost Sword of Toledo - PC

by Steven Williamson on 21 February 2008, 09:08

Tags: Agon:The Lost sword of Toledo for PC, Kalypso Media, Action/Adventure

Quick Link: HEXUS.net/qaltw

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NO! Shut up, please let me skip this conversation

Character dialogue throughout is unnecessarily drawn out. I understand there’s a need to tell the story and build characters, but it’s been overdone to such an extent that, for me, the story just paled into insignificance.

To make matters worse, you can’t skip the dialogue at all. I sat through a 10 minute scene listening to some old lady telling me her life story and then, just when I thought the agony was over, I was given the option to click on the phrase “Ask more questions”. So I click on that, and the Professor asks the old woman, “Would you allow me to ask you some more questions?” She replies with a 30 second witty retort (a simple ‘yes’ would have done) and then I’m presented with more subjects to ask her questions about. Why even bother adding that section in between my previous questions? This is just one example of dialogue being padded out, but there are many instances of this throughout the game, most of which are totally unnecessary and leave you feeling a bit drained.






The puzzles range from being moderately entertaining to being a total waste of time. I quite enjoyed trying to work out a code to open a music box and using logic to solve a puzzle in which I needed to calculate the exact time of Easter, but the pixel-hunting and many of the inventory puzzles merely require patience and experimentation and lack imagination (use key to open door, use crowbar to reach ring behind gate...you know the drill).