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Titanfall 2 'Become One' official launch trailer published

by Mark Tyson on 25 October 2016, 12:01

Tags: Electronic Arts (NASDAQ:EA)

Quick Link: HEXUS.net/qadael

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The launch trailer for Titanfall 2 has just been published on YouTube. It's a cinematic affair, as two pilots and their titans do battle, with a tweaked version of the song 'Bang Bang' (My Titan Shot Him Down) serving as the soundtrack. Titanfall 2 'Become One' is thus named as it seeks to show the "incredible speed of a Pilot with the devastating size of a Titan" in action.

In the last few days, running up to the game becoming available, EA is encouraging gamers to pre-order to get access to the Angel City Map three days early. There is both a standard and deluxe edition of the game pre-orderable, with the latter version including future DLC packs. If you are interested in the single player aspects of this upcoming game EA has provided some blog posts and videos showing you what to expect.

We published the official PC requirements for minimum, recommended, and Ultra 4K60 displays back in September and you can read about that here. Developer Respawn stressed that the PC version 'is not a port' and will offer superb graphics at the highest frame rates and resolutions.

In other Titanfall 2 news, the developer has announced one of the dreaded day-one game patches that we frequently see. As reported by EuroGamer, "Titanfall 2 boss Vince Zampella poked fun at the miniscule download size on Twitter." The day one patch is 88MB (62x floppy discs), and that's all you need other than the game disc. With recent PC games such as Battlefield 1 requiring a 2.4GB day one download, and Gears of War 4 an 11GB download before playing, Titanfall 2's day one patch isn't a nasty surprise.

There are already a few completed reviews available for Titanfall 2, there's one on Polygon, and a more favourable one on Gamespot. The game is released on 28th October for the Xbox One, PlayStation 4, and Origin for PC.



HEXUS Forums :: 4 Comments

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What is it with day one patches? They have the game files, they have the patch, so why not combine the two and save your customers some time/bandwidth, i get it's preloaded but isn't that normally 24hr before release?
The point is that games are released to manufacturing weeks/months before they hit the shelves - basically once the game (more or less) passes publisher QA testing. During that period (ie. after release to manufacturing, but before “day one”), issues may be found/resolved or performance improved. Sometimes extra content is created/released (eg. new multiplayer twists). The Day 1 patch can offer that to consumers in a way which wasn't previously possible (ie. on PS2 generation).

The problem is that there aren't really any limits on size (I recall MS used to restrict xbox patch and downloadable-game sizes, but not any more), so you can end up with day-1 downloads of many GBs. Since patches are usually mandatory for online play, this can leave those with slow internet unable to play their new purchase.

Kudos to EA/Respawn for reigning the size in this time. Just a shame this is now becoming the exception rather than the norm.

Also, for logistical reasons, the downloadable version often mirrors the retail disc, so that patches can be issued for both versions without modification. The more variants you have of a game, the more testing is required if you later issue updates etc.
Irien
The point is that games are released to manufacturing weeks/months before they hit the shelves - basically once the game (more or less) passes publisher QA testing.

They still manufacture games, well i never, i thought all games were downloads nowadays. :)
Now that'a a trailer