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Mobile gaming survey reveals 98 per cent never spend on F2P

by Mark Tyson on 10 April 2014, 12:20

Tags: PC

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A recent survey into the behaviour of mobile gamers has found a number of startling statistics. The key findings were that two thirds of gamers gave up playing any particular game after just one day and the average spend among players was just 45 cents per quarter. Only 2.2 per cent of the gamers actually spent anything in game and nearly half the total revenue came from the top 10 per cent of spenders.

The report, from app testing company Swrve (via Recode), kept track of over 10 million players for a period of 90 days. Swrve’s network consists of more than 30 games titles. Clients of the company include the likes of Activision, Epic Games, Gameloft, WB Games and ZeptoLab so we aren't talking about no-name, niche titles here. Swrve is a company dedicated to helping clients achieve maximum in-app revenues.

The report points out that spending a lot of money to just get users to download your new game might be wasted cash and effort. Not surprisingly, it's more complicated than that. Swrve offers clients active marketing tools and the ability "to tune and A/B test changes to your app in real-time so you can deliver the best possible mobile experience to your customers". This way app-makers can see what is and isn't working in their apps.

Recode interviewed Swrve CEO Hugh Reynolds following this new report's publication. Reynolds stressed that getting your app downloaded is just the first step. "It’s a bit like a first date. If it’s going to be effective, it needs to be effective quick," he said. As evidence of this the survey also revealed that 53 per cent of all the spending in a game happens inside the first week after users start playing.

A European game studio insider, also talking to Recode, thought that the Swrve survey results were pretty much as he expected, adding that anything like 40 per cent retention by game downloaders on day two is "a sign of a real hit".



HEXUS Forums :: 18 Comments

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And what percentage of email users ‘spending’ on scams keep spammers in business? If your distribution costs are next to zero and you can hit a large enough user base then you only need a small minority to make some money.
I just don't believe a lot of games are -worth- spending money in/on. I can't put my finger on it but they just feel like they were produced to make money - focusing on shallow effects and gimmicks rather than clever immersive gameplay/interactions. It's like ZX spectrum all over again: cloning other games and selling on the back of perception not substance.
I play a few ‘free to play’ games and I have spent some spare money on them too. Reason people don't pay for them is usually because the prices are so extortionate that it's stupid, take ea's (yes good old out of touch ea) need for speed world, to get one of the games top cars it's like £16 for the boost (game paid currency), you can buy a whole game for that…the conversion rates in some countries are even worse making our £16 look cheap against our hourly rate of earning…. then theres what you actually get for your money, this game is rampant with cheating (no one does anything), the dev's don't exist and realistically theres been nothing done to the game for over a year….
It's not that surprising, most of those type of games are just for killing time, like Candy crush and the ilk and are not worth any major investment. I have spent some money on F2P games (not a lot) but only if it's a game which I felt deserved some kind investment and I appreciated their effort in making it. There is also a risk factor on phones and tablets that you can lose all your progress and then all your money you've poured in to it.

It is generally not worth it, especially when you consider the likes of Humble Bundle and what they provide for generally very little outlay.
I've tended to avoid F2P because - in my mind it stands for “Free to Pay”. As an experiment I tried getting the game “Kingdom Rush” on PC and tablet. It's F2P on the tablet, but paid-for on the PC.

Now on the PC it cost me £6.99 from Steam, and I leveled up (bought) four new characters on the tablet and that cost me £7.27! So I can definitely see why the vendors like the F2P model. Similar story with the F2P version of KingdomRush:Frontiers - if you were an avid, but unskilled, player you could easy splash £20 or more getting those “got to have” items to progress.

Suffice to say, I'd be very, very, very wary of ANY EA F2P title! And if anyone mentions Candy Crush/Saga I do a sign-of-the-cross warding off gesture!