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Posted by Veles - Mon 19 Mar 2007 17:35
**** me
Posted by Optical668 - Mon 19 Mar 2007 17:44
Impressive :shocked2:

I think this year and next will be a big step ahead interms of graphical power and its ability to render real world physics take Crysis for example…
Posted by DeSean - Mon 19 Mar 2007 19:00
benchmarks/pictures please :D
Posted by Sinizter - Mon 19 Mar 2007 19:04
Quad XFire R600s
Posted by Colossous - Mon 19 Mar 2007 19:09
Thats insane !!! :bowdown:
Posted by pr0p4g4nd4 - Mon 19 Mar 2007 19:54
Cloth and water physics :O Sweet!
Posted by badass - Mon 19 Mar 2007 20:20
TBH I look forward to the R600 as much as anyone and I hope it smashes the Geforce 8800 GTX in the benchies, but this does just not impress me. A still of a simulation it has ran that deals with a very small area says nothing for its performance or capabilities TBH :)
Posted by Miller85 - Mon 19 Mar 2007 20:59
badass
TBH I look forward to the R600 as much as anyone and I hope it smashes the Geforce 8800 GTX in the benchies, but this does just not impress me. A still of a simulation it has ran that deals with a very small area says nothing for its performance or capabilities TBH :)

Yeah exactly…

It looks pretty nifty there, but seeing it in motion might be another story, and it says simulation - no mention of real time. If it's real time and looks good in motion that that's really quite something. If it was a case of the R600 pre-rendering it then it's not so impressive, a 486 would probably achieve the same result if you had a few decades of free time :p
Posted by awm - Mon 19 Mar 2007 21:13
Drools (a very well modeled physically accurate drool). I look foward to physics simulation as a very cools addition as graphics becomes almost photo realistic (Especially in games like Flight Simulator which strive for realism, and achieve it).
Posted by PMM - Mon 19 Mar 2007 23:34
its already been done by the NVidia lot

I have somewhere on one of my machines vids of them doing water/blood in a fish tank thing sloshing around and also one of a very realistic smoke effect with artifical interaction so there is an actual reaction to a action.

So tbh while impressive its not anything new.

http://graphics.cs.uiuc.edu/svn/kcrane/web/project_fluid.html
Posted by darkened_fetus - Tue 20 Mar 2007 01:47
It's Eran Guendelman, Andrew Selle, Frank Losasso, and Ron Fedkiw who deserve credit on this one, not ATI.

That's frame 109 from a video supporting the SIGGRAPH 2005 paper, "Coupling Water and Smoke to Thin Deformable and Rigid Shells."

Here's the full frame from the original video:

Posted by Stoo - Tue 20 Mar 2007 07:57
Yup, the original work was done by them, but the really impressive bit is still down to ATi if they managed to take that simulation, convert it to GPU runnable code, and render it real-time at a decent resolution..

The original video took a bit longer:
We were able to simulate computational grids with effective resolutions as large as 256 × 256 × 192 for the fluid and as many as 90k triangles for the rigid and deforming bodies using a 3 GHz Pentium 4. The computational cost ranged from 5 to 20 minutes per frame, and thus the longest examples took a couple of days.

Like I said, if that's running in real time at a decent resolution, then ATi deserves a *lot* of credit.
Posted by badass - Tue 20 Mar 2007 08:46
Stoo
Like I said, if that's running in real time at a decent resolution, then ATi deserves a *lot* of credit.

Absolutely!
Posted by kalniel - Tue 20 Mar 2007 10:02
hexus
And once they do, how much GPU time will be left for the graphics?
That's what your second R600 is for, silly ;)
Posted by awm - Tue 20 Mar 2007 10:42
kalniel
That's what your second R600 is for, silly ;)

I think marketing actually wants that to be the third, silly ;)
Posted by kalniel - Tue 20 Mar 2007 11:16
Good point :D
Posted by darkened_fetus - Tue 20 Mar 2007 15:18
Stoo
Yup, the original work was done by them, but the really impressive bit is still down to ATi if they managed to take that simulation, convert it to GPU runnable code, and render it real-time at a decent resolution..

The original video took a bit longer:


Like I said, if that's running in real time at a decent resolution, then ATi deserves a *lot* of credit.

You've got to be kidding me!

That screenshot is not from an ATI demo – the two are identical, pixel-for-pixel, except that the one that's ostensibly from the ATI demo has been stretched, cropped, and desaturated!

Take a look again:

Posted by darkened_fetus - Tue 20 Mar 2007 15:32
Here, I'll even make a direct comparison for you:



Even if ATI somehow managed to get all the physics *exactly* the same, why would they go to all the trouble of modeling the same pipe down to exacting detail, or replicating the exact same pattern on the floor?

Use your brain.
Posted by awm - Tue 20 Mar 2007 17:15
The difference is just b&w vs. color.
Posted by Stoo - Tue 20 Mar 2007 21:14
darkened_fetus
Use your brain.

Lose the attitude chap or your stay here will be *very* short.

It's still a simulation, if they're using the same geometry and textures and getting the R600 to run it then there's a very high likelihood of it looking very similar.

Granted the screengrab is almost pixel perfect, but that doesn't mean that the story isn't accurate, just that the particular image used may be in question.

I'll get Steve to clarify.
Posted by Andrzej - Tue 20 Mar 2007 21:54
darkened_fetus
…why would they go to all the trouble…
Interesting point !

However (assuming that this story is accurate), then your earlier pinpoint reference may well hold the key

All of the ultra-clever-uber-bods whose names appear on the original paper are listed as being ‘Stanford Super Smarties’

With ‘drive’ from guys like Mike Houston, Stanford seems to have led the way with a lot of the hardcore GPGPU stuff that is beginning to revolutionise the world

Having heard him speak - I would not pretend to understand the nature of the work that they do…

…but he did say (Sep 2005) a lot of things that sounded like “ATI's latest technology means that cross compilation of massively parallel tasks is easier than it has ever been” etc

If any of you ever feel alert/superior - then you can give yourself a swift dose of soporiphic inferiority with a visit down these threads…

http://forum.beyond3d.com/forumdisplay.php?f=42

I must confess that I regularly lose sleep worrying about bringing “…together researchers and practitioners working on feedback-directed optimization and back-end compilation techniques…”

:confused: :crazy: :confused:


Bottom line is that replicating ‘previously ~impossible tasks that had to be rendered off line’ in an online, realtime way would be exactly the kind of demo you would want to run if you had something clever

That's why you'd go to the trouble…
Posted by Nick - Wed 21 Mar 2007 07:44
The Bania has spoken… and, to be honest, what he says makes perfect sense.

Take something that's well known, within certain circles, and then do it in real time rather than the pre-rendered stuff that was all that was possible earlier.
Posted by Andrzej - Wed 21 Mar 2007 09:42
Originally, only ‘paintings’ looked ‘real’

e.g. cartoons

Over time, animators tried to get closer and closer to reality…

…whilst, at the same time, the gamer-writer's craft moved from pure machine code to assembler to peeking and poking

I remember seeing ‘Einstein’s face' and ‘Marylin Monroe’ on a Victor ‘PC’ with an Amber screen and thinking ‘Wow! Graphics is finally here’

But, of course, that was still a ‘painting’

For ages, computer games would have amazing ‘paintings’ on their packaging, that bore no resemblence whatsoever to the game inside

Gradually, however, game designers have made the ‘offer’ match closer and closer to the ‘advert’

Physics and simulations are the next of these

Instead of a team of uber-gurus at NASA, Stanford or Oxford sitting around running non-graphical simulations of how a microcosm of the world would look if ‘Rock 176565’ were to bound on top of ‘Rock 987678’ from a height of 3.2 metres with a tailwind…

…we can now see that kind of stuff on the screen

In fact, we can see tens of thousands of these impacts

Same goes for water, smoke and a host of other pyrotechnic effects

Traditionally, these guys have been looking at CPU emulation

At some point, using an ultra-threaded, ultra-parallel graphics core (or four) makes sense

Add in procedural game development etc and you have the stuff of next-gen-games…

…where the ‘content’ looks way better than the ‘advert’

:)



BTW Nick: Just to confirm - ALL the best people are Geminis
Posted by wmsteele - Wed 21 Mar 2007 14:53
I just want the cards to be available to buy, who cares about simulations. Its a games card, pure and simple.
Posted by Andrzej - Thu 22 Mar 2007 20:38
wmsteele
…who cares about simulations…
Rediffusion's shareholders - at a guess ;)

In reality, all of this stuff is very important

Yesterday's uber-geek demo rapidly becomes a physics-engine company's inspiration/IP, which leads to the next generation of tools/SDKs for developers

You need constant drive from the R&D guys at Stanford etc to really push the gaming experience forward

Wonder if anyone would care to hazard a guess on how long it takes the ‘leading/bleeding edge’ stuff to come to market ?

The Final Fantasy film came out around 6 years ago and - compared to the Ti500/Radeon 8500 cards of the day - it seemed to be a monster of real-world-simulation

Crysis and Alan Wake look like they will be batting around the same level of realism - in real time - when they are played on the R600/G81 cards that are available this summer


Today's question for the HEXUS.massive is…

What is the ‘Final Fantasy’ of today that will be played out at 60fps in 2013 ?
Posted by Nick - Thu 22 Mar 2007 21:08
Bania
What is the ‘Final Fantasy’ of today that will be played out at 60fps in 2013 ?

Kiera Knightley, a bottle of baby oil and a bumper pack of Viagra?
Posted by Andrzej - Sat 24 Mar 2007 21:42
DAAMIT!

I need new pants :embarrassed:
Posted by mrchu - Sun 25 Mar 2007 17:00
Nick
Kiera Knightley, a bottle of baby oil and a bumper pack of Viagra?


rofl, genius
Posted by danroyle - Wed 28 Mar 2007 20:12
Nick
Kiera Knightley, a bottle of baby oil and a bumper pack of Viagra?

you forgot the chocolate body paint
Posted by nope - Thu 31 May 2007 19:21
man that looks brilliant, so cant the 8800gtx do the same thing?
Posted by ExceededGoku - Thu 31 May 2007 22:51
GTX is a whole different architecture, R600 is made for thsi sort of thing (as well as Graphics)… just wait until we see folding@home results! Boy are we in for a surprise :)
Posted by badass - Thu 31 May 2007 23:45
badass
TBH I look forward to the R600 as much as anyone and I hope it smashes the Geforce 8800 GTX in the benchies, but this does just not impress me. A still of a simulation it has ran that deals with a very small area says nothing for its performance or capabilities TBH :)

Wasn't that the truth!
A load of marketing bumph to get people excited about a lackluster Graphics card.
Posted by nope - Fri 01 Jun 2007 11:24
i think this card in the near future is going to overtake nvidias offering. Just a matter of time
Posted by darkened_fetus - Tue 25 Mar 2008 23:50
Well how about that… It's been over a year now and this alleged physics demo has yet to materialize. I rest my case. :)
Posted by Aez - Wed 26 Mar 2008 01:17
in before “that you batman?”
Posted by darkened_fetus - Wed 26 Mar 2008 19:04
Aez
in before “that you batman?”

Huh??? :confused:
Posted by Stoo - Wed 26 Mar 2008 21:48
as in..

holy thread resurrection…
Posted by s7en - Tue 12 Aug 2008 17:26
Graphics are getting to creepy for reality