Impressive :shocked2:
I think this year and next will be a big step ahead interms of graphical power and its ability to render real world physics take Crysis for example…
benchmarks/pictures please :D
Thats insane !!! :bowdown:
Cloth and water physics :O Sweet!
TBH I look forward to the R600 as much as anyone and I hope it smashes the Geforce 8800 GTX in the benchies, but this does just not impress me. A still of a simulation it has ran that deals with a very small area says nothing for its performance or capabilities TBH :)
badass
TBH I look forward to the R600 as much as anyone and I hope it smashes the Geforce 8800 GTX in the benchies, but this does just not impress me. A still of a simulation it has ran that deals with a very small area says nothing for its performance or capabilities TBH :)
Yeah exactly…
It looks pretty nifty there, but seeing it in motion might be another story, and it says simulation - no mention of real time. If it's real time and looks good in motion that that's really quite something. If it was a case of the R600 pre-rendering it then it's not so impressive, a 486 would probably achieve the same result if you had a few decades of free time :p
Drools (a very well modeled physically accurate drool). I look foward to physics simulation as a very cools addition as graphics becomes almost photo realistic (Especially in games like Flight Simulator which strive for realism, and achieve it).
its already been done by the NVidia lot
I have somewhere on one of my machines vids of them doing water/blood in a fish tank thing sloshing around and also one of a very realistic smoke effect with artifical interaction so there is an actual reaction to a action.
So tbh while impressive its not anything new.
http://graphics.cs.uiuc.edu/svn/kcrane/web/project_fluid.html
Yup, the original work was done by them, but the really impressive bit is still down to ATi if they managed to take that simulation, convert it to GPU runnable code, and render it real-time at a decent resolution..
The original video took a bit longer:
We were able to simulate computational grids with effective resolutions as large as 256 × 256 × 192 for the fluid and as many as 90k triangles for the rigid and deforming bodies using a 3 GHz Pentium 4. The computational cost ranged from 5 to 20 minutes per frame, and thus the longest examples took a couple of days.
Like I said, if that's running in real time at a decent resolution, then ATi deserves a *lot* of credit.
Stoo
Like I said, if that's running in real time at a decent resolution, then ATi deserves a *lot* of credit.
Absolutely!
hexus
And once they do, how much GPU time will be left for the graphics?
That's what your second R600 is for, silly ;)
kalniel
That's what your second R600 is for, silly ;)
I think marketing actually wants that to be the third, silly ;)
Stoo
Yup, the original work was done by them, but the really impressive bit is still down to ATi if they managed to take that simulation, convert it to GPU runnable code, and render it real-time at a decent resolution..
The original video took a bit longer:
Like I said, if that's running in real time at a decent resolution, then ATi deserves a *lot* of credit.
You've got to be kidding me!
That screenshot is
not from an ATI demo – the two are identical, pixel-for-pixel, except that the one that's ostensibly from the ATI demo has been stretched, cropped, and desaturated!
Take a look again:

Here, I'll even make a direct comparison for you:

Even if ATI somehow managed to get all the physics *exactly* the same, why would they go to all the trouble of modeling the same pipe down to exacting detail, or
replicating the exact same pattern on the floor?
Use your brain.
The difference is just b&w vs. color.
darkened_fetus
Use your brain.
Lose the attitude chap or your stay here will be *very* short.
It's still a simulation, if they're using the same geometry and textures and getting the R600 to run it then there's a very high likelihood of it looking very similar.
Granted the screengrab is almost pixel perfect, but that doesn't mean that the story isn't accurate, just that the particular image used may be in question.
I'll get Steve to clarify.
darkened_fetus
…why would they go to all the trouble…
Interesting point !
However
(assuming that this story is accurate), then your earlier pinpoint reference may well hold the key
All of the ultra-clever-uber-bods whose names appear on the original paper are listed as being ‘Stanford Super Smarties’
With ‘drive’ from guys like Mike Houston, Stanford seems to have led the way with a lot of the hardcore GPGPU stuff that is beginning to revolutionise the world
Having heard him speak - I would not pretend to understand the nature of the work that they do…
…but he did say
(Sep 2005) a lot of things that sounded like “ATI's latest technology means that cross compilation of massively parallel tasks is easier than it has ever been” etc
If any of you ever feel alert/superior - then you can give yourself a swift dose of soporiphic inferiority with a visit down these threads…
http://forum.beyond3d.com/forumdisplay.php?f=42I must confess that I regularly lose sleep worrying about bringing “…together researchers and practitioners working on feedback-directed optimization and back-end compilation techniques…”
:confused: :crazy: :confused:
Bottom line is that replicating ‘previously ~impossible tasks that had to be rendered off line’ in an online, realtime way would be
exactly the kind of demo you would want to run if you had something clever
That's why you'd go to the trouble…
The Bania has spoken… and, to be honest, what he says makes perfect sense.
Take something that's well known, within certain circles, and then do it in real time rather than the pre-rendered stuff that was all that was possible earlier.
Originally, only ‘paintings’ looked ‘real’
e.g. cartoons
Over time, animators tried to get closer and closer to reality…
…whilst, at the same time, the gamer-writer's craft moved from pure machine code to assembler to peeking and poking
I remember seeing ‘Einstein’s face' and ‘Marylin Monroe’ on a Victor ‘PC’ with an Amber screen and thinking ‘Wow! Graphics is finally here’
But, of course, that was still a ‘painting’
For ages, computer games would have amazing ‘paintings’ on their packaging, that bore no resemblence whatsoever to the game inside
Gradually, however, game designers have made the ‘offer’ match closer and closer to the ‘advert’
Physics and simulations are the next of these
Instead of a team of uber-gurus at NASA, Stanford or Oxford sitting around running non-graphical simulations of how a microcosm of the world would look if ‘Rock 176565’ were to bound on top of ‘Rock 987678’ from a height of 3.2 metres with a tailwind…
…we can now see that kind of stuff on the screen
In fact, we can see tens of thousands of these impacts
Same goes for water, smoke and a host of other pyrotechnic effects
Traditionally, these guys have been looking at CPU emulation
At some point, using an ultra-threaded, ultra-parallel graphics core (or four) makes sense
Add in procedural game development etc and you have the stuff of next-gen-games…
…where the ‘content’ looks way better than the ‘advert’
:)
BTW Nick: Just to confirm - ALL the best people are Geminis
I just want the cards to be available to buy, who cares about simulations. Its a games card, pure and simple.
wmsteele
…who cares about simulations…
Rediffusion's shareholders - at a guess ;)
In reality, all of this stuff is very important
Yesterday's uber-geek demo rapidly becomes a physics-engine company's inspiration/IP, which leads to the next generation of tools/SDKs for developers
You need constant drive from the R&D guys at Stanford etc to really push the gaming experience forward
Wonder if anyone would care to hazard a guess on how long it takes the ‘leading/bleeding edge’ stuff to come to market ?
The Final Fantasy film came out around 6 years ago and - compared to the Ti500/Radeon 8500 cards of the day - it seemed to be a monster of real-world-simulation
Crysis and Alan Wake look like they will be batting around the same level of realism - in real time - when they are played on the R600/G81 cards that are available this summer
Today's question for the HEXUS.massive is…
What is the ‘Final Fantasy’ of today that will be played out at 60fps in 2013 ?
Bania
What is the ‘Final Fantasy’ of today that will be played out at 60fps in 2013 ?
Kiera Knightley, a bottle of baby oil and a bumper pack of Viagra?
DAAMIT!
I need new pants :embarrassed:
Nick
Kiera Knightley, a bottle of baby oil and a bumper pack of Viagra?
rofl, genius
Nick
Kiera Knightley, a bottle of baby oil and a bumper pack of Viagra?
you forgot the chocolate body paint
man that looks brilliant, so cant the 8800gtx do the same thing?
GTX is a whole different architecture, R600 is made for thsi sort of thing (as well as Graphics)… just wait until we see folding@home results! Boy are we in for a surprise :)
badass
TBH I look forward to the R600 as much as anyone and I hope it smashes the Geforce 8800 GTX in the benchies, but this does just not impress me. A still of a simulation it has ran that deals with a very small area says nothing for its performance or capabilities TBH :)
Wasn't that the truth!
A load of marketing bumph to get people excited about a lackluster Graphics card.
i think this card in the near future is going to overtake nvidias offering. Just a matter of time
Well how about that… It's been over a year now and this alleged physics demo has yet to materialize. I rest my case. :)
in before “that you batman?”
Aez
in before “that you batman?”
Huh??? :confused:
as in..
holy thread resurrection…
Graphics are getting to creepy for reality