badass
Then don't bother. They aren't a concern to normal users.
Meltdown/Spectre has impacted I/O performance,which does affect certain openworld and modded games more than the normal FPS games,most websites tested.
The Witcher 3 saw performance drop by nearly 10% according to DF and that is a very well optimised openworld game using a modern engine,and no wonder when you consider how some of these games work in the first place(a hint is how you can traverse large areas without hitting a loading screen). For normal games you did see a 3% to 4% drop on the latest Intel CPUs.
I certainly noticed it in FO4,especially the modded playthrough I am running now as the game is I/O dependent even in its basic form since Creation is a poorly optimised engine.Then Bethesda implemented a build system into the engine,which means if you build a very large settlement,there is a delay getting to build menus measured in how fast the primary storage is!
To put it in context,when the game is modded and with large settlements it can get unplayable when run off a normal hard disk - the patches have meant I will be upgrading earlier. There is far more stuttering now after the patches in areas which have a lot of assets loading involved(think city areas).
Plus for the batched RAW to JPG and DNG conversions I do with noise reduction,its bad enough the CPU is fully used,but there is an I/O bottleneck there too,so I make sure its done SSD to SSD.
Edit!!
Plus almost all of the tests are with SKL and newer not older CPUs like Ivy Bridge.
Second Edit!!
Also I checked on Reddit there was some comments from people with older CPUs running FO4 VR and modded FO4 who also saw similar issues too. The same stutters after the new updates.
I am not happy.