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AMD partner is hardly relevant. The telling thing is that Bethesda CBA full stop.
Certainly for the games they are actually well known for TES and Fallout. That id know how to program good engines is well known so don't let Doom being published by Bethesda fool you, but TES has always had a very poor engine going all the way back to Morrowind*.
Recently bought TW3. Haven't played it much yet, but just looking at without any mods made me realise how poor Skyrim is and how no amount of texture mods are going to do anything about the poor models.
*Actually, Daggerfall already had a poor engine in many ways. Think it was for this Terminator thing which used an update of that engine, that Bethesda advertised as a ground-breaking engine and having fallen through the ground so many times in one of the endless randomly generated Dagggerfall dungeon, that's what I called it: the BugSoft ground-breaking-engine™.
I think its a kick to teeth,when you partner with a company,and the last game they made and the most played game they have made or published on Steam currently,has had no patches for Ryzen,but had loads for the Creation Club,etc over the last year. Then they make VR versions of the game.
This is part of the problem,why we don't see better utilisation of newer tech like DX12/Vulkan as even companies making $100 of million or even over a $1 billion on a game,CBA to even support their own games properly. I mean look at PUBG - its really poorly optimised too and even reviewers are realising this,and they have had loads of dosh from Early Access. ARK was another one - only now after over two years does it remotely run OKish.
Not a single one of these games seem to be DX12/Vulkan so just cram in assets and seem to take a sledgehammer approach to optimisation and these are NEW games too.
I still remember back to Skyrim,Bethesda used X87 instructions which were very inefficient on all CPUs,especially AMD ones(both Intel and AMD basically had advised to stop using it). They did nothing for months and the community made a mod called Skyboost which made sure more effficient SSE type instructions were used. Apparently,a while later they released a patch to sort it out,probably out of embarassment. I actually asked AMD on a Q and A session about it,and I honestly think they are not even aware of how poorly Fallout 4 runs,relative to other games,even to the extent Jim from AdoredTV noticed it too.
Regarding the mods,the community has modded literally everything out of the game,down to the character models,animations,everything and that applies to both versions of Skyrim and FO4. Even the settlement system in FO4 has been revamped with stuff like Sim Settlements,etc. Even the Bethesda HD texture pack is a joke at over 50GB. There are loads of HD packs done by the community which improve everything and simply do a better job and use less resources and HDD space.
Bethesda owes a lot to its community,and its just dissapointing for all that great work they do,they CBA to even try and make their games run better on more CPUs.
Also Jim Sterling has invented a term for Bethesda,Bethetic.
:p