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Ubisoft's Uplay passport to debut in Driver: SF

by Steven Williamson on 21 July 2011, 11:22

Tags: Ubisoft (LON:UBI)

Quick Link: HEXUS.net/qa6p4

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Following in the footsteps of Electronic Art’s online pass system, which requires players to redeem a code in order to access some game features and play online, Ubisoft is set to launch ‘Uplay Passport’.

Uplay Passport will debut in DRIVER San Francisco and is a new program designed to provide players with access to bonus content, exclusive offers, and online multiplayer play. It will also include a bevy of rewards and community features.

In each new copy of a Uplay Passport-enhanced game will be a one-time use registration code that, when redeemed, provides access to Uplay Passport content and features. The code can be found on the insert card inside the game box. Gamers can identify Uplay Passport-enhanced games by looking for the logo on the back of the box.

Uplay Passports will become a regular feature of all major Ubisoft games from this point forth and will cost 800 Microsoft points or £7.99 on PSN for those who rent, borrow or purchase a pre-owned game.



HEXUS Forums :: 3 Comments

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Its just starting to take the piss , just pure greed :(
I don't buy any game that requires any sort activation/service after purchase to be fully enjoyed period (besides multiplayer servers and such obviously).

I somehow fancy the idea of playing the games I pay for whenever I feel like, 2 or more years down the line I don't want to be forced to use a service that either no longer exists or I have no access to for whatever reason.

Lets see what it offers down the line but it can turn to be yet another example of paying customers receiving a substandard version over pirated copies. If the trend continues I wouldn't be surprised if it prompts people to use pirated solutions along with their original paid copies to avoid such hassles.
Mama Sumae;2103869
I don't buy any game that requires any sort activation/service after purchase to be fully enjoyed period (besides multiplayer servers and such obviously).

I somehow fancy the idea of playing the games I pay for whenever I feel like, 2 or more years down the line I don't want to be forced to use a service that either no longer exists or I have no access to for whatever reason.

Lets see what it offers down the line but it can turn to be yet another example of paying customers receiving a substandard version over pirated copies. If the trend continues I wouldn't be surprised if it prompts people to use pirated solutions along with their original paid copies to avoid such hassles.
My feelings exactly. A motherboard failure has left me with games I can't play and a useless OS. I won't pay for copy protection any more, and want to be able to sell on games I don't play.