facebook rss twitter

NVIDIA's GeForce 6200 with TurboCache Preview

by Ryszard Sommefeldt on 15 December 2004, 00:00

Tags: NVIDIA (NASDAQ:NVDA)

Quick Link: HEXUS.net/qa5y

Add to My Vault: x

NV44

First off, I'll lay out NV44 vs NV43 in a handy table, to get the basics down.

NV44 NV43
Process 110nm @ TSMC 110nm @ TSMC
Transistor Count 75M 143M
Geometry Pipeline VS3.0 VS3.0
Fragment Processor PS3.0 PS3.0
Fragment Processor Setup 2 full ALU (not equal) each with 1 mini ALU, Fog ALU, per pipe 2 full ALU (not equal) each with 1 mini ALU, Fog ALU, per pipe
Fragment Processor Precision FP32, FP16 FP32, FP16
Traditional Render Setup 4 x 1 8 x 1
ROPs per quad 2 2
Vertex Shaders 3 3
Basic Texture Filtering Bilinear Bilinear
Texture Filtering Bilinear, Trilinear, 16X Anisotropic Bilinear, Trilinear, 16X Anisotropic
Antialiasing Multi-sampling and super-sampling Multi-sampling and super-sampling
AA Sample Type Rotated grid up to 8X with supersampling combined at 8X Rotated grid up to 8X with supersampling combined at 8X
Native Bus Support PEG16X PEG16X
Memory support GDDR3, DDR GDDR3
Basic Core Frequency 350MHz 500MHz
Basic Memory Frequency 700MHz 1000MHz
Memory Bus Width 64-bit, memory crossbar, MMU 128-bit, memory crossbar
Basic Pixel Fillrate 1400Mpixel/sec 4000Mpixel/sec
Basic Multitexture Fillrate 1400Mtexel/sec 4000Mtexel/sec
Basic Memory Bandwidth ~5.6GB/sec ~16.0GB/sec

There's a lot to talk about with NV44, all relating to its memory setup. The basic core features of the GPU are identical to NV43 and NV40. Three NV4x vertex units feeding four NV4x fragment units, feeding two ROPs (the same balanced setup seen in NV43). 6200's launch on NV43 said that colour and depth buffer compression were disabled for that SKU. The same is correct for NV44. NV44 has Shader Model 3.0 support like NV43, but like the crippled NV43 version of 6200, it's without support for 64-bit floating point buffer formats. So 16bpc FP rendering is impossible, the blend unit not in the ROP again for NV44. You can verify by checking the buffer formats exposed by NV44's initial driver's DX capabilities list.

NVIDIA's UltraShadow II is in and working, allowing (admittedly bandwidth crippled) accleration of rendering techniques that make use of a Z-only pass for depth/shadow rendering, such as the famous Doom 3.

The GPU itself is tiny, smaller in dimensions than the DRAMs that accompany it on the PCB. 10mm by 11mm, it's some 45% smaller than NV43.

NV44 6GPU
Click for a larger version

Overall, NV44 is a balancing act in terms of cost and die space and that's massively apparent in NVIDIA's approach to NV44's memory subsystem. Let's look at that in more detail.