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Review: Sacred 2: Fallen Angel - Xbox 360

by Steven Williamson on 20 May 2009, 16:32

Tags: Sacred 2: Fallen Angel, Koch Media, PC, Xbox 360, PS3, RPG

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The Seraphim makes her return as one of six playable characters

What's it about?
Sacred 2 Fallen Angel is a hack ‘n slash dungeon crawling action, similar in style to the Diablo series of games. With a two-player offline mode and four player online component, Sacred 2 hosts two campaigns, light and dark, while giving you the choice of six standard character classes ranging from fighter to magic-user.

The game boasts all of the content from last year’s PC version, but there’s been some changes to the interface to make navigation simpler for console users; graphics too have been optimized for Xbox 360. Sacred 2 utilises the tried and trusted RPG formula of slaying beasts, questing, looting and trading as you set off across the gigantic content of Ancaria hoping to either heal the land from the chaos that has been caused by a mysterious T-Energy, which has seen whole regions devastated, or by taking the dark side and contributing to the chaos.

NPC interaction and an in-depth character development, which is driven by an extensive EXP system, are part of this staple RPG diet, while looting and combat take up a large proportion of your gameplay experience.

Sacred 2 to all intents and purpose is a typically time-consuming and hardcore console RPG.

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Gameplay impressions overleaf...