More questions answered
Q: Tell us about the combat-system. What’s your best idea behind it?
A: The main feature in DoM is combining spells. Our system of magic offers such a wide range of possibilities that it is impossible to describe or figure out all possible options for using spells. The very fact that we ourselves discovered some of the most powerful combinations by the time when the game had already been released is a good indication. Apart from magic we can take pride in morphings (changing appearance as a result of studying certain spells in depth). Morphing as a technology is no news to game industry. However, in DoM it is, firstly, as diverse and flexible as magic itself and, secondly, each change in appearance contributes to positive or more rarely to negative features of a character. Such features may seriously influence a hero’s capabilities. We should also mention that the game allows you to create your own artifacts, which quite often serve in a dispute as the decisive argument and determine who will leave the battle field wrapped up in glory and who will creep away to hide into a hole to lick fresh wounds.
Q: There are three different alignments for the main characters: Good, Evil and Neutral. What does „Neutral“ exactly mean concerning the gameplay/quests?
A: While an evil character tries to help Modo in making his plans come into reality because of his selfish ends and a good character is focused on ridding the world from evil wherever possible, a neutral hero is indifferent to ideology. That does not mean he lacks morality like an evil character or is fanatical as a good one. To achieve his goals a neutral character may cooperate with either of the opposing parties but he normally prefers to avoid getting involved and tries to find his own way. Many characters with a zealous mindset will refuse to communicate with a human that does not fully share their views and others will on the contrary try to get those in doubt involved on their side. Playing for the neutral alignment means balancing on the edge between the Good and the Evil in search of ways to achieve your goal.
Q: What is your favorite part of the game?
A: As for me, I enjoy most of all experiments with different spell combinations. Although I have spent quite a lot of time working on DoM I am still interested in creating a character which could become a worthy network fighter without being a remake of something that existed before. It is only in the network mode where a player can fully reveal his mastery and check the power of his magic in a fight against a peer.
Q: If you had three words to describe this game, what would they be?
A: Primus inter pares (First among equals).
Q: How can the player re-skill? (Why is it not possible to (pay for a) to reset skill points / spell points)?
A: Due to character development features existing in DoM a player even at medium levels can dramatically change priorities of magic being mastered with as little negative effects for his hero as possible. And what is more at top and medium levels artifacts that may be found during the game but are more often created by the player begin to play a very important role. Normally, by spending certain resources and some time you can make very big changes to a character’s build if you use only enchanted items. On top of all, it is quite logical that to create an almost new character with new capabilities a player needs to spend some efforts. This feature is especially relevant in network game where at a certain stage money is less important. At the same time developing a new hero does not take too much time. Anyway, a player willing to respond quickly to progress of enemy tactics will surely create a new hero to gain new victories in reward.